Computer Games and Academic Achievement
Bibliographic Data
| ID | 23624360 |
|---|---|
| Authors | Christopher J Ferguson (0000-0003-0986-7519, Stetson University, corresponding author) |
| Year | 2015 |
| Pages | 498-503 |
| Publication date | 2015-01-01 |
| Open Access | Yes |
| Type | CHAPTER |
| Venue | International Encyclopedia of the Social & Behavioral Sciences (SOURCE_BOOK) |
| Publisher | Elsevier (PUBLISHER • RU) |
| DOI | 10.1016/b978-0-08-097086-8.92138-x |
| OpenAlex | W411849596 |
| ISBN | 9780080970868 |
| Language | EN |
| References cited | 28 |
Academic achievement · Mathematics education · Multimedia · Video game · Child Development and Digital Technology · Computer Science · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology
Television and Video Game Exposure and the Development of Attention Problems
A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems
Pathological Video-Game Use Among Youth Ages 8 to 18
Online video game addiction
Video Game Addiction in Children and Teenagers in Taiwan
Distinguishing addiction and high engagement in the context of online game playing
Videogame Addiction
Problems with the Concept of Video Game “Addiction”
Correlates of video games playing among adolescents in an Islamic country
Video game playing, attention problems, and impulsiveness
| Highly cited | No |
|---|