Dados Bibliográficos

AUTOR(ES) Jennifer Germain
AFILIAÇÃO(ÕES) Department of Sociology, University of California Berkeley, Berkeley, CA, USA
ANO 2024
TIPO Artigo
PERIÓDICO Work and Occupations
ISSN 0730-8884
E-ISSN 1552-8464
EDITORA Annual Reviews (United States)
DOI 10.1177/07308884231178324
CITAÇÕES 1
ADICIONADO EM 2025-08-18

Resumo

Through ethnographic fieldwork as a Teaching Assistant (TA) at the University of California, Berkeley, I advance that pedagogical labor can be conceptualized as two labor games. In the didactic game, I utilize hierarchical lecturing to simplify complex concepts in the pursuit of student comprehension of material, while the experiential game centers nonhierarchical dialogue and students' personal experiences to promote consciousness-raising. TAs' ability to create and switch between games underpins my broader theorization of labor games as one of two types: institutional games – shared among workers in similar structural circumstances and persistent across worker entry and exit – and innovation games – created by individual workers with relative autonomy amidst an absence of worker co-presence. Just as institutional games provide a template for obscuring and securing the extraction of surplus value under monopoly capitalism, innovation games do the same for the increasingly flexible, autonomous capitalism of the twenty-first century.

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