Enchanting Pedagogy: Creating Labor Games in the Extractive University
Dados Bibliográficos
AUTOR(ES) | |
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AFILIAÇÃO(ÕES) | Department of Sociology, University of California Berkeley, Berkeley, CA, USA |
ANO | 2024 |
TIPO | Artigo |
PERIÓDICO | Work and Occupations |
ISSN | 0730-8884 |
E-ISSN | 1552-8464 |
EDITORA | Annual Reviews (United States) |
DOI | 10.1177/07308884231178324 |
CITAÇÕES | 1 |
ADICIONADO EM | 2025-08-18 |
Resumo
Through ethnographic fieldwork as a Teaching Assistant (TA) at the University of California, Berkeley, I advance that pedagogical labor can be conceptualized as two labor games. In the didactic game, I utilize hierarchical lecturing to simplify complex concepts in the pursuit of student comprehension of material, while the experiential game centers nonhierarchical dialogue and students' personal experiences to promote consciousness-raising. TAs' ability to create and switch between games underpins my broader theorization of labor games as one of two types: institutional games – shared among workers in similar structural circumstances and persistent across worker entry and exit – and innovation games – created by individual workers with relative autonomy amidst an absence of worker co-presence. Just as institutional games provide a template for obscuring and securing the extraction of surplus value under monopoly capitalism, innovation games do the same for the increasingly flexible, autonomous capitalism of the twenty-first century.