The Culture Industries
Bibliographic Data
| ID | 23715564 |
|---|---|
| Authors | Frederick Wasser (corresponding author) |
| Year | 2012 |
| Publication date | 2012-12-28 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | CHAPTER |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1002/9781444361506.wbiems020 |
| OpenAlex | W1548674501 |
| ISBN | 9781444361506 |
| Language | EN |
| References cited | 22 |
The genealogy of the term “culture industry” is traced through Horkheimer and Adorno to Marx. It was coined to describe the relations of production and consumption of media culture in the mid‐twentieth century, in an age of mass produced texts consumed by middle‐class and working‐class audiences. Since the 1980s, there have been two revolutions in the culture industries: a technological revolution, featuring the emergence of digital media, and an audience revolution, featuring fragmentation, participatory formats, and mobility. The result is a post‐Fordist system of cultural production and consumption, best exemplified by gaming. The key insights of the “culture industry” argument remain relevant.
Aesthetics · Argument (complex analysis) · Art · Citizen journalism · Consumption (sociology) · Culture industry · Digital Revolution · Economics · Economy · Fordism · Fragmentation (computing) · Industrial Revolution · Mass culture · Mass media · Media culture · Media studies · Participatory culture · Political science · Social science · Sociology · Anthropology · Cinema and Media Studies · Computer Science · Cultural Industries and Urban Development · Law
Eight hours for what we will
The export of meaning
The Making of American Audiences
Age of Fracture
Making of the English Working Class
Keywords (Routledge Revivals)
Television
Media Events
Convergence Culture
Nice Work If You Can Get It
The Managed Heart
Global Hollywood 2
Manufacturing consent
Time, Work-Discipline, and Industrial Capitalism
Dialectic of Enlightenment
| Citation velocity | historical |
|---|---|
| Highly cited | No |