The future's bright, the future's mobile
A study of Apple and Google mobile application developers
Bibliographic Data
| ID | 2373737 |
|---|---|
| Authors | Birgitta Bergvall-Kåreborn (Luleå University of Technology), Birgitta Bergvall‐kåreborn (Luleå University of Technology), Debra Howcroft (0000-0002-9489-9947, University of Manchester, UK and Luleå University of Technology, Sweden) |
| Year | 2013 |
| Volume | 27 |
| Issue | 6 |
| Pages | 964-981 |
| Publication date | 2013-12-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Work Employment and Society (JOURNAL) |
| Journal identifiers | ISSN: 0950-0170 • E-ISSN: 1469-8722 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/0950017012474709 |
| OpenAlex | W2163948036 |
| Language | EN |
| Citations received | 42 |
| References cited | 34 |
Software work is often depicted as a 'sunrise occupation', consisting of knowledge workers that are able to craft stable careers. The aim of this article is to question this account by analysing the experiences of mobile applications developers, with a focus on Apple and Google platforms. The analysis is situated in the context of wider socioeconomic trends and developments in product and technology markets, since these structures frame the working practices of software developers. Drawing on qualitative fieldwork in Sweden, the UK and the USA, the study reveals how changing market structures have given rise to increasingly precarious working conditions and unstable labour markets
Art · Context (archaeology · Craft · Geography · Product (mathematics · Qualitative research · Situated · Social science · Socioeconomic status · Sociology · Visual arts · Work (physics · Computer Science · Cultural Industries and Urban Development · Digital Economy and Work Transformation · Engineering · Open Source Software Innovations · Mechanical Engineering · Software
Beyond Narrative
Social, Casual and Mobile Games The Changing Gaming Landscape
A Patchwork of Potential
Electronic Markets
How to engage the crowd for innovation in a restricted market? A practice perspective of Google's boundary spanning in China
The future of university or universities of the future
Computer says ‘no’
What is a tech worker, really
Skill evaluations over careers
‘Moving to stay in the same place?’ Academics and theatrical artists as exemplars of the ‘mobile middle’
Digital innovation and the fourth industrial revolution
Missing voices? Integrating worker voice and social dialogue in the platform economy
Emerging Forms of Precariousness Related to Autonomy at Work
Prosumer culture and the question of fetishism
Agent-based Testing
The platformization of cultural production
Precarious self-employment in urban Europe
I didn't feel like I was alone anymore’
It's all about games
Reconsidering digital labour
Autonomy at work in the gig economy
In search of meaningful work on digital freelancing platforms
New new technologies
Of crowds and talents
Favours within 'the tribe
The role of ICT s in the servitisation and degradation of IT professional work
Plus ca change, plus la meme chose?'—researching and theorising the ‘new’ new technologies
Crowdsourcing and work
Work, play, and precariousness
Marketing the Self vs. Preserving the Self
Digital futures of small businesses and entrepreneurial opportunity
Youth and the New Culture of Work
The subjective well-being of homeworkers across life domains
Transgressing between consumption and production
Liberal and anti-establishment
Crushing Candy
The 'knowledge-based economy' and the relationship between the economy and society in contemporary capitalism
Reproducing Global Inequalities in the Online Labour Market
A Typology of Crowdwork Platforms
An end to the job as we know it
It's a tough drug to kick
Employment Management Work
From employee to ‘entreployee’
Who profits from innovation in global value chains?
Hot Jobs in Cool Places. The Material Cultures of New Media Product Spaces
The Meaning of Work in the New Economy
Subjective employment insecurity around the world
Transforming work
Adapting the mobile phone
Eine Gesellschaft von Unternehmern
Employability and the ICT worker
Net work
Skill, education and credentials in the new economy
Crowdsourcing as a Model for Problem Solving
Qualitative Data Analysis
Shifting New Media
Making Connections
The Divergent Worlds of New Media
The capitalist labour process
Stuck in the middle with who? The class identity of knowledge workers
Self-Employed Workers
Beyond the Self-expressive Creative Worker
In the Social Factory
Toward a Network Sociality
Working at Webboyz
Production, identity, and democracy
| Unique citing works | 42 |
|---|---|
| Citations per year | 3,5 |
| Citation span | 2014 - 2025 (12) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 42 |