Skills
Escher’s World
Bibliographic Data
| ID | 23745748 |
|---|---|
| Authors | David Williamson Shaffer (0000-0001-9613-5740, corresponding author) |
| Year | 2006 |
| Pages | 73-103 |
| Publication date | 2006-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | CHAPTER |
| Venue | How Computer Games Help Children Learn (SOURCE_BOOK) |
| Publisher | Palgrave Macmillan US (PUBLISHER) |
| DOI | 10.1057/9780230601994_4 |
| OpenAlex | W2482322717 |
| ISBN | 9780230601994 |
| Language | EN |
Computers let us do more than we know how to do on our own—and thus let kids do things that innovative professionals do, and learn the ways of innovative thinking in the process. This chapter is about how professionals learn to be innovative thinkers.
Cognitive science · Escher · Mathematics education · Process (computing) · Programming language · Computer Science · Psychology · Space Science and Extraterrestrial Life
| Citation velocity | historical |
|---|---|
| Highly cited | No |