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Popular geopolitics and the landscapes of virtual war

Bibliographic Data

ID23746296
AuthorsDaniel Bos (0000-0002-8325-9899, corresponding author)
Year2018
Pages216-234
Publication date2018-04-27
Open AccessNo
TypeCHAPTER
VenuePopular Geopolitics (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9781351205030-11
OpenAlexW2911027494
ISBN9781351205030
LanguageEN
Citations received2
References cited1

This chapter sets out to consider questions of play and geopolitics through a detailed examination of the virtual environments of conflict as portrayed in the popular videogame series Call of Duty: Modern Warfare . It draws on the continuing interest of landscape in the human geography discipline to consider the ways geopolitics is made meaningful in and through the virtual landscapes of war. The chapter outlines the historical interest in landscapes offered by the discipline of human geography. It focuses on how geographers have considered the cultural representation of landscapes in constituting social realties. However, as it argues, videogame landscapes considers beyond the representational, due to their interactive qualities. The chapter also outlines the place specific narrative-arc of the Modern Warfare series. It draws specific attention to the ways in which the geographical imagination is made meaningful through interactions with the virtual landscapes.

Geography · Geopolitics · Political science · Politics · European and Russian Geopolitical Military Strategies · Law · Military and Defense Studies

  • Popular geopolitics ‘beyond the screen’

    Open Access•Daniel Bos•Environment and Planning C…•2020

  • Urban military geographies

    Open Access•Giacomo Spanu•Geography Compass•2023

  • The Unreal Enemy of America's Army

    Open Access•Robertson Allen•Games and Culture•2011

Citations per year0.33
Citation span2020 - 2023 (4)
Highly citedNo

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