From “The Ultimate Display” to “The Ultimate Skinner Box”
Virtual Reality and the Future of Psychotherapy
Bibliographic Data
| ID | 23760953 |
|---|---|
| Authors | Marisa Brandt (corresponding author) |
| Year | 2012 |
| Publication date | 2012-12-28 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | CHAPTER |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1002/9781444361506.wbiems160 |
| OpenAlex | W1548514404 |
| ISBN | 9781444361506 |
| Language | EN |
| References cited | 32 |
Though most virtual reality (VR) enthusiasts of the 1980s and 1990s now concede that the technology was overhyped, a new group of advocates believes it has found a practical use for it: as a tool for conducting psychotherapy for post‐traumatic stress disorder (PTSD) and other mental health problems. Marisa Brandt argues that the use of VR as a therapeutic tool is premised on a way of thinking about how to intervene in disordered subjectivity using media ‐ what she calls cybertherapeutic reason . In this chapter, Brandt gives a brief history of how early innovators discovered the therapeutic potential of VR and implemented cybertherapeutic reason by designing controllable virtual experiences. She then compares three proposed systems for treating combat‐related PTSD to show how the design of VR therapy systems can reflect diverse understandings of how the technology could intervene in subjectivity. Finally, she suggests some of the ways that widespread adoption of VR may affect the practice of psychotherapy.
Affect (linguistics) · Epistemology · Human–computer interaction · Mental health · Psychotherapist · Subjectivity · Virtual reality · Communication · Computer Science · Philosophy · Posttraumatic Stress Disorder Research · Psychology · Psychotherapy Techniques and Applications · Virtual Reality Applications and Impacts
How We Became Posthuman
Pharmaceutical Reason
Combat Duty in Iraq and Afghanistan, Mental Health Problems, and Barriers to Care
Modernity and self-identity
Inventing our Selves
Virtual Realism
Digital Sensations
The Cyborg's Dilemma
Virtual Realities and Their Discontents
Coming of Age in Second Life
Defining Virtual Reality
The Postmodern Condition
| Citation velocity | historical |
|---|---|
| Highly cited | No |