Dados Bibliográficos

AUTOR(ES) T. Boellstorff
AFILIAÇÃO(ÕES) University of California, Irvine
ANO 2006
TIPO Artigo
PERIÓDICO Games and Culture
ISSN 1555-4120
E-ISSN 1555-4139
DOI 10.1177/1555412005281620
CITAÇÕES 8
ADICIONADO EM 2025-08-18
MD5 312888ec07760195eebc75188b28a65e

Resumo

The information age has, under our noses, become the gaming age. It appears likely that gaming and its associated notion of play may become a master metaphor for a range of human social relations, with the potential for new freedoms and new creativity as well as new oppressions and inequality. Although no methodological or theoretical approach can represent a cure-all for any discipline, in this article the author discusses how anthropological approaches can contribute significantly to a game studies nimble enough to respond to the unanticipated, conjunctural, and above all rapidly changing cyberworlds through which everyone in some way is now in the process of redefining the human project.

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