On the Research Value of Large Games
Natural Experiments in Norrath and Camelot
Bibliographic Data
| ID | 2409342 |
|---|---|
| Authors | Edward Castronova (0000-0001-7517-5604, Indiana University, corresponding author) |
| Year | 2006 |
| Volume | 1 |
| Issue | 2 |
| Pages | 163-186 |
| Publication date | 2006-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412006286686 |
| OpenAlex | W3123801233 |
| Language | EN |
| Citations received | 25 |
| References cited | 2 |
Coordination game theory is quite important to a number of literatures but has had very few direct empirical tests because that would require experimental participation by large numbers of people. Large games however can produce natural experiments: situations that through no intent of the designer offer controlled variations on a phenomenon of theoretical interest. Unlike any other social science research technology, such games provide for both sufficient participation numbers and careful control of experimental conditions, making them like Petri dishes for social science. This article examines two examples of games as Petri dishes for macro-level coordination effects: (a) the location of markets inside EverQuest and (b) the selection of battlefields inside Dark Age of Camelot
Control (management · Empirical research · Epistemology · Geography · Macro · Mathematical economics · Natural (archaeology · Phenomenon · Selection (genetic algorithm · Sociology · Value (mathematics · Business Strategy and Innovation · Complex Systems and Time Series Analysis · Computer Science · Economic Theory and Institutions · Mathematics · Artificial Intelligence
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Introduction
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| Unique citing works | 25 |
|---|---|
| Citations per year | 1,39 |
| Citation span | 2008 - 2023 (16) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 23 |