Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Blood Scythes, Festivals, Quests, and Backstories

World Creation and Rhetorics of Myth in World of Warcraft

Bibliographic Data

ID2409354
AuthorsTanya Krzywinska (0000-0002-0744-4144, Brunel University of London, corresponding author)
Year2006
Volume1
Issue4
Pages383-396
Publication date2006-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412006292618
OpenAlexW2077184006
LanguageEN
Citations received21
References cited2

One of the pleasures of playing in the "World" of Warcraft is becoming part of its pervasive mythology. This article argues that to understand the game's formal, aesthetic, and structural specificity, its pleasures and potential meanings, it is essential to investigate how the mythic functions. The author shows that the mythic plays a primary role in making a consistent fantasy world in terms of game play, morality, culture, time, and environment. It provides a rationale for players' actions, as well as the logic that under- pins the stylistic profile of the game, its objects, tasks, and characters. In terms of the "cultural" environments of the game, the presence of a coherent and extensive myth scheme is core to the way differences and conflicts between races are organized. And, as a form of intertextual resonance, its mythology furnishes the game with a "thickness" of meaning that promotes, for players, a sense of mythological being as well as encouraging an in-depth textual engagement

Aesthetics · Art · Epistemology · Fantasy · Literature · Meaning (existential · Morality · Mythology · Sociology · Artificial Intelligence in Games · Digital Games and Media · Philosophy · Themes in Literature Analysis

  • Online Multiplayer Games

    Open Access•William Sims Bainbridge•Online Multiplayer Games•2010

  • The Aspatial Economics of Virtual Worlds

    Open Access•Edward Heath Robinson•Journal of Virtual Worlds Research•2014

  • Gods in World of Warcraft exist’

    Open Access•Julian Schaap, J Harambam et al.•New Media & Society•2016

  • Playing the Other

    Open Access•Lars De Wildt, J Harambam et al.•European Journal of Cultural…•2018

  • You Wince in Agony as the Hot Metal Brands You’

    David Feltmate•Journal of Contemporary Religion•2010

  • The Turkey Maiden Educational Computer Game

    Natalie M Underberg•Folklore•2008

  • Myth, ideology and utopia in Dark Souls

    Mauricio Quilpatay•Catalan Journal of Communication…•2025

  • The Phenomenology of the “Other” in Computer Game Worlds

    Open Access•Paul Scriven•Games and Culture•2015

  • What Makes an Orc? Racial Cosmos and Emergent Narrative in World of Warcraft

    Open Access•Joseph Packer•Games and Culture•2013

  • Branded Worlds and Contracting Galaxies

    Open Access•Matthew Clarke•Games and Culture•2014

  • Cultural Geography and Videogames

    Open Access•James Ash, Lesley Gallacher et al.•Geography Compass•2011

  • Free the code, free the world

    Open Access•Paul Manning•Language & Communication•2020

  • Worlds of Affect

    Open Access•Isabel Shaw, Ian Graham Ronald Shaw et al.•Environment and Planning A…•2009

  • Things Greater than Thou

    Open Access•Lars De Wildt, Stef Auper et al.•Religions•2018

  • Coordinated Action in the Massively Multiplayer Online Game World of Warcraft

    Open Access•J P Williams, David Kirschner•Symbolic Interaction•2012

  • Video Games Set in the Middle Ages

    Open Access•César San Nicolás Romera, Miguel Ángel Nicolás Ojeda et al.•Games and Culture•2018

  • RPG Mythos

    Open Access•Nicholas G Cragoe•Games and Culture•2016

  • When Life Mattered

    Open Access•Sun-Ha Hong•Games and Culture•2015

  • Confronting Heteronormativity in Online Games

    Open Access•Alexis Pulos•Games and Culture•2013

  • Critical Ethical Reasoning and Role-Play

    Open Access•David W Simkins, David Simkins et al.•Games and Culture•2008

  • Coordinated Action in the Massively Multiplayer Online Game World of Warcraft

    Open Access•J P Williams, David Kirschner•Symbolic Interaction•2012

  • Tomb Raiders and Space Invaders

    Geoff King, Tanya Krzywinska•Tomb Raiders and Space Invaders•2006

Unique citing works21
Citations per year1,17
Citation span2008 - 2025 (18)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 21
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae