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Toward a (Kin)Aesthetic of Video Gaming

The Case of Dance Dance Revolution

Bibliographic Data

ID2409385
AuthorsBryan G Behrenshausen (Kutztown University, corresponding author)
Year2007
Volume2
Issue4
Pages335-354
Publication date2007-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412007310810
OpenAlexW2040281333
LanguageEN
Citations received13
References cited14

Against the hegemony of ocularcentrism currently pervading video game theory, the author situates the practice of video gaming for further inquiry by performance studies to account for it as a wholly embodied phenomenon. Personal narratives of players engaging in performances of the game Dance Dance Revolution indicate the necessity of accounting for both the intersubjective and interobjective elements of video game play. The performativity of video gaming insists on a consideration of its material and discursive dimensions that not only refuses to metonymically reduce the gamer's body to a pair of eyes but also complicates popular dualistic understandings of the player-game relationship

Aesthetics · Art · Dance · Embodied cognition · Epistemology · Game art design · Game design · Game Developer · Game studies · Gesture · Hegemony · Media studies · Multimedia · Narrative · Performativity · Political science · Sociology · Video game · Visual arts · Cinema and Media Studies · Computer Science · Digital Games and Media · Gender Studies · Philosophy · Psychology · Theatre and Performance Studies

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  • Ludic geographies

    Open Access•Tara Woodyer•Geography Compass•2012

  • Cultural Geography and Videogames

    Open Access•James Ash, Lesley Gallacher et al.•Geography Compass•2011

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Unique citing works13
Citations per year0,76
Citation span2009 - 2022 (14)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 13

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