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Events and Collusions

A Glossary for the Microethnography of Video Game Play

Bibliographic Data

ID2409406
AuthorsSeth Gidding (0000-0001-7323-9184, University of the West of England, corresponding author)
Year2009
Volume4
Issue2
Pages144-157
Publication date2009-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412008325485
OpenAlexW2116712776
LanguageEN
Citations received28
References cited4

This essay draws on a number of recent research projects that record and analyze video game play. The ``microethnographic'' approach that they develop suggests methodological strategies, both for analyzing gameplay and for identifying and conceptualizing relationships between technology, agency, and aesthetics in everyday technoculture across and between the virtual and the actual. It suggests a new model of technoculture in everyday life, shifting analytical and critical attention away from established research objects and notions (the ``impact'' of technologies, consumption, identities and subjectivity, interactivity) and toward the ``event'' of gameplay as one with nonhuman as well as human participants, and brought into being by relationships, and translations, of human and nonhuman agency

Aesthetics · Agency (philosophy · Art · Consumption · Consumption (sociology · Epistemology · Event (particle physics · Everyday life · Interactivity · Multimedia · Social science · Sociology · Subjectivity · Cinema and Media Studies · Computer Science · Digital Games and Media · Psychology · Social Media and Politics · Social Psychology

  • The aisle between

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  • Ludosity, Radical Contextualism, and a New Games History

    Open Access•Benjamin Litherland•Games and Culture•2019

  • “War…war never changes”

    Matthew Spokes•Mortality•2017

  • Above the Action

    Open Access•Jessica Elam, Nick Taylor•Communication Culture and Critique•2019

  • Video Games as Social Institutions

    Open Access•D M Obreja•Games and Culture•2023

  • Incremental Speed Increases Excitement”

    Open Access•Seth Gidding, Helen W Kennedy•Television & New Media•2010

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    Open Access•Noel Brett•Television & New Media•2022

  • Spatial extensions of childhood

    M Ruckenstein•Children s Geographies•2013

  • Playing Nintendogs

    Open Access•M Ruckenstein•Journal of Consumer Culture•2013

  • How do players understand video game hardware

    Open Access•Yinyi Luo, M R Johnson•New Media & Society•2019

  • Bean’s World”

    Open Access•Ty Hollett, Christian Ehret•New Media & Society•2014

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    Open Access•Jaime Banks•New Media & Society•2015

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    Open Access•Bryan G Behrenshausen•New Media & Society•2012

  • Handcrafted gameworlds

    Open Access•Joel Schneier, Nicholas Taylor•New Media & Society•2018

  • Insurmountable enemies or easy targets? Military-themed videogame ‘translations’ of weaponized artificial intelligence

    Open Access•Guangyu Qiao-Franco, Paolo Franco•Security Dialogue•2024

  • Teleplastic technologies

    Open Access•James Ash•Transactions of the Institute of…•2010

  • Videogames Saved My Life

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    Open Access•Helyom Viana Telles•Revista Mídia e Cotidiano•2016

  • Answering the Call of Duty

    Open Access•Daniel Bos•Political Geography•2018

  • Cultural Geography and Videogames

    Open Access•James Ash, Lesley Gallacher et al.•Geography Compass•2011

  • Configuring the Child Player

    Open Access•Sara M Grime, Sara M Grimes•Science Technology & Human Values•2015

  • Mimesis as mediation

    Open Access•B Nicoll•Thesis Eleven•2016

  • Video Games and the Cerebral Subject

    Open Access•Pasi Väliaho•Body & Society•2014

  • Video Games and Agency in Contemporary Society

    Open Access•D Muriel, G Crawford•Games and Culture•2020

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    Open Access•Jeremy Ryan Matthews, Jason Juan Matthews et al.•MedieKultur Journal of media and…•2020

  • Is Microethnography an Ethnographic Case Study? and/or a mini-ethnographic case study? An analysis of the literature

    Open Access•Rebecca Yvonne Bayeck•International Journal of…•2023

  • Latent Freedom in Videogames

    Open Access•B Nicoll•Theory Culture & Society•2025

  • Cybertext

    Espen Aarseth, Espen J Aarseth•Cybertext•1997

  • Psychoanalysis and Cinema

    Open Access•Christian Metz, Celia Britton•Psychoanalysis and Cinema•1982

  • The Language of New Media

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Unique citing works28
Citations per year1,75
Citation span2010 - 2026 (17)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 27
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