Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Welfare Epics? The Rhetoric of Rewards in World of Warcraft

Bibliographic Data

ID2409428
AuthorsChristopher A Paul, Christopher Paul (0000-0001-7913-2257, Seattle University, corresponding author)
Year2010
Volume5
Issue2
Pages158-176
Publication date2010-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412009354729
OpenAlexW2132816870
LanguageEN
Citations received6
References cited11

After the Lead Content Designer of World of Warcraft (WoW), Tigole, deemed a new set of rewards ''welfare'' epics, the WoW player community responded in a multitude of fascinating ways. Using rhetorical analysis, gaming studies literature, and a critical analysis of welfare discourse, four rhetorical strategies can be seen in the discourse produced by the playing community. From directly confronting Tigole's statements to lamenting a loss of avatar capital and analyzing the role the changes have on the multiplayer aspects of the game, the rhetoric of ''welfare'' epics offers unique insights into the importance of balance and scarcity in the normative structures of WoW, how players accept and perpetuate the belief that rewards in online games should be ''earned,'' and how WoW's system of rewards has been fundamentally altered since the game's launch

Art · Avatar · Balance (ability · Economics · Linguistics · Literature · Multitude · Normative · Political science · Public relations · Rhetoric · Rhetorical question · Scarcity · Set (abstract data type · Sociology · Welfare · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Law · Psychology · Social Media and Politics · Social Psychology

  • Battlefields of Negotiation

    Open Access•René Glas•Battlefields of Negotiation•2013

  • Battlefields of Negotiation

    Open Access•René Glas•Battlefields of Negotiation•2013

  • Sentimental Avatars

    Open Access•Lisa Mendelman, Rabindra Ratan et al.•Games and Culture•2019

  • The Rules of the Game-The Rules of the Player

    Open Access•Anne Mette Thorhauge•Games and Culture•2013

  • Bridging anthropological theory

    Open Access•Robin Root•Critique of Anthropology•2023

  • Attention, Videogames and the Retentional Economies of Affective Amplification

    Open Access•James Ash•Theory Culture & Society•2012

  • On viewing rhetoric as epistemic

    Robert L Scott•Central States Speech Journal•1967

  • Language Is Sermonic

    W Ross Winterowd, Richard Weaver et al.•College Composition and…•1972

  • Motivations for Play in Online Games

    Open Access•Nick Yee•CyberPsychology & Behavior•2006

  • Play Between Worlds

    Open Access•T L Taylor•Play between worlds•2006

  • The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments

    Nick Yee•PRESENCE Virtual and Augmented…•2006

  • The rhetoric of nukespeak

    Edward Schiappa•Communication Monographs•1989

  • From Tree House to Barracks

    Open Access•Dmitri Williams, Nicolas Ducheneaut et al.•Games and Culture•2006

  • Building an MMO With Mass Appeal

    Open Access•Nicolas Ducheneaut, Nick Yee et al.•Games and Culture•2006

  • In Bed with the Enemy

    Open Access•Yvonne Hartman•Current Sociology•2005

Unique citing works6
Citations per year0,43
Citation span2012 - 2023 (12)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 6

Tools

Open DOISci-Hub
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae