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Tether and Accretions

Fantasy as Form in Videogames

Bibliographic Data

ID2409485
AuthorsChristopher Goetz (University of California, Berkeley, corresponding author)
Year2012
Volume7
Issue6
Pages419-440
Publication date2012-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412012466288
OpenAlexW2332770831
LanguageEN
Citations received6
References cited11

I argue that videogames are structured by conscious fantasy. This project traces two fantasies (tether and accretions) that combine into the genre of the role-playing game, providing a rough timeline for the evolution of these fantasies in videogames. It also engages in close readings of individual works that highlight important aspects of each fantasy. This study can serve as the basis for a formal analysis of games that is reinforced by their divided nature (game and story). Fantasy can serve as an intermediate term between game and story, and as such can incorporate the player into a game's formal analysis. I also argue that videogames teach us that fantasy is a better term for describing media convergence than story. Note that "fantasy" here does not refer to the literary genre but rather to a dynamic psychological concept related to play

Aesthetics · Art · Fantasy · Game studies · Literature · Timeline · Artificial Intelligence in Games · Computer Science · Digital Games and Media · History · Narrative Theory and Analysis · Artificial Intelligence

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Unique citing works6
Citations per year0,5
Citation span2014 - 2019 (6)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 6

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