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Sexy, Dangerous-and Ignored

An In-depth Review of the Representation of Women in Select Video game Magazines

Bibliographic Data

ID2409558
AuthorsHoward D Fisher, Howard Fisher (University of Scranton, corresponding author)
Year2015
Volume10
Issue6
Pages551-570
Publication date2015-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412014566234
OpenAlexW2334524998
LanguageEN
Citations received15
References cited9

Although evidence has shown that video games portray women as hypersexualized objects, video game magazines have received little study. Using the theory of Hegemonic Masculinity, an in-depth review of six video game magazines (three print and three online) revealed that the magazines consistently treat digital women as vacant pinups to be ogled or irrelevant sidekicks to be tolerated, and real women as annoying interlopers to be bullied

Advertising · Digital video · Hegemonic masculinity · Hegemony · Masculinity · Media studies · Multimedia · Online video · Political science · Politics · Sociology · Video game · Computer Science · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Media, Gender, and Advertising · Psychology

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Unique citing works15
Citations per year1,67
Citation span2017 - 2025 (9)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 14

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