"Internet Gaming Disorder" in China
Biomedical Sickness or Sociological Badness
Bibliographic Data
| ID | 2409562 |
|---|---|
| Authors | Trent Bax (0000-0002-8086-0806, Ewha Womans University, corresponding author) |
| Year | 2016 |
| Volume | 11 |
| Issue | 3 |
| Pages | 233-255 |
| Publication date | 2016-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412014568188 |
| OpenAlex | W2330091080 |
| Language | DE |
| Citations received | 14 |
| References cited | 17 |
Internet addiction" in China and elsewhere is considered a serious social problem. In China, some psychiatrists have claimed 10% of all Internet users-60 million-are potentially "addicted" to the Internet. Following on the heels of the publication of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders ( DSM-5), this qualitative-based research article critically investigates the new concept Internet gaming disorder, a category recently included in the DSM-5 as a condition "warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder." This article takes up this challenge and responds in the following way: When we investigate the social existence of online gamers labeled Internet addicts in China, and then subject their social existence to the DSM's own definition of a mental disorder, we discover not a clearly understood mental disorder called Internet gaming disorder but more so an issue of social deviance
Addiction · China · DSM-5 · Internet addiction disorder · Internet privacy · Political science · Psychiatry · Social media · The Internet · World Wide Web · Computer Science · Impact of Technology on Adolescents · Psychology · Sexuality, Behavior, and Technology · Social Media and Politics
The Cambridge Handbook of Substance and Behavioral Addictions
Portraying Mental Illness in Video Games
Risk Factors of Internet Gaming Among Filipino Students
Road to Mythic
From industry development to social influence
Gaming disorder
Crooked Views and Relaxed Rules
Exploring the Etymology of YouXi
La formation des représentations relatives à l’addiction aux jeux d’argent
The membranes
The Social Construction of Internet Addiction in China
Validation of the 12-item Gamification User Types Hexad Scale in 1,610 Hong Kong Young Gamers
Governmentalization of Games and Emerging Playful Apparatus in Contemporary China
The social diagnoses of digital addictions
Creating Mental Illness
The practice of radiology needs to change
Diagnostic and Statistical Manual of Mental Disorders
Family factors in Internet addiction among Chinese youth
Parenting behavior and the risk of becoming a victim and a bully/victim
Issues for DSM-V
Deviance and medicalization
Crime and Public Policy
Internet addiction among Chinese adolescents
A General Theory of Crime
Proposed diagnostic criteria for internet addiction
Excessive Computer Game Playing
Socialist Insecurity
Being Mentally Ill
Just Like the Qing Empire
Internet Addiction in China
| Unique citing works | 14 |
|---|---|
| Citations per year | 2,33 |
| Citation span | 2020 - 2025 (6) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 14 |