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"Internet Gaming Disorder" in China

Biomedical Sickness or Sociological Badness

Bibliographic Data

ID2409562
AuthorsTrent Bax (0000-0002-8086-0806, Ewha Womans University, corresponding author)
Year2016
Volume11
Issue3
Pages233-255
Publication date2016-05-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412014568188
OpenAlexW2330091080
LanguageDE
Citations received14
References cited17

Internet addiction" in China and elsewhere is considered a serious social problem. In China, some psychiatrists have claimed 10% of all Internet users-60 million-are potentially "addicted" to the Internet. Following on the heels of the publication of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders ( DSM-5), this qualitative-based research article critically investigates the new concept Internet gaming disorder, a category recently included in the DSM-5 as a condition "warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder." This article takes up this challenge and responds in the following way: When we investigate the social existence of online gamers labeled Internet addicts in China, and then subject their social existence to the DSM's own definition of a mental disorder, we discover not a clearly understood mental disorder called Internet gaming disorder but more so an issue of social deviance

Addiction · China · DSM-5 · Internet addiction disorder · Internet privacy · Political science · Psychiatry · Social media · The Internet · World Wide Web · Computer Science · Impact of Technology on Adolescents · Psychology · Sexuality, Behavior, and Technology · Social Media and Politics

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Unique citing works14
Citations per year2,33
Citation span2020 - 2025 (6)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 14

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