Ludefaction
Fracking of the Radical Imaginary
Bibliographic Data
| ID | 2409565 |
|---|---|
| Authors | G Kirkpatrick (0000-0001-5040-3746, University of Skövde, corresponding author) |
| Year | 2015 |
| Volume | 10 |
| Issue | 6 |
| Pages | 507-524 |
| Publication date | 2015-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412014568665 |
| OpenAlex | W2011142732 |
| Language | EN |
| Citations received | 6 |
| References cited | 15 |
This article presents the idea of ludefaction as the negative underside of ludification. The project of transforming human practices into games to "enhance" their performance is related to new management and technology design practices that have been dominant since the 1980s. Studies suggest that this is an ambivalent process through which work comes to seem more attractive even as it makes more intense and invasive demands on its human subject. Beyond this, however, ludefaction grasps the way in which gamification intensifies exploitation in the, probably unprecedented, development of allowing power to tap into the radical imaginary, that is, the facility we have for creating an alternative, better world. A comparison of games with relational art is presented to clarify the stakes and suggest negative principles for progressive game design
Ambivalence · Epistemology · Knowledge management · Power (physics · Process (computing · Sociology · Subject (documents · The Imaginary · Work (physics · World Wide Web · Computer Science · Digital Games and Media · Engineering · Innovative Human-Technology Interaction · Museums and Cultural Heritage · Psychology · Social Psychology
Relational aesthetics
Non-Representational Theory
Territory, Authority, Rights
Alone together
The Imaginary Institution of Society
From Counterculture to Cyberculture
Get ready for the gamer generation
Facebook as a Tool for Producing Sociality and Connectivity
Ruling the virtual world
The New Spirit of Capitalism
Critique of cynical reason
Homo ludens
| Unique citing works | 6 |
|---|---|
| Citations per year | 0,67 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |