Sinological-orientalism in Western News Media
Caricatures of Games Culture and Business
Bibliographic Data
| ID | 2409620 |
|---|---|
| Authors | Hanna Wirman (0000-0002-9578-2708, Hong Kong Polytechnic University, corresponding author) |
| Year | 2016 |
| Volume | 11 |
| Issue | 3 |
| Pages | 298-315 |
| Publication date | 2016-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412015607778 |
| OpenAlex | W2338031056 |
| Language | EN |
| Citations received | 11 |
| References cited | 10 |
From gold farmers and '100 million brain-damaged online gamers' to the world's biggest game company and more players than US citizens, China seems like the cabinet of curiosities for the whole world of digital gaming. This article focuses on news coverage around Chinese gaming and presents three phases of such journalism. China's emerging games market was most prominently featured between 1999 and 2005, while 2006-2011 focused on extreme play behavior in China. Most recently, a discourse of vast business opportunities and stabilizing markets has been presented by Western news media. In total more than 853 news articles are explored in parallel to the theoretical concept of Sinological-orientalism. This article suggests significant historical changes in the ways in which knowledge of Chinese gaming has been produced in English language news media
Advertising · Art · Business · Cabinet (room · China · Digital media · Journalism · Literature · Media studies · Orientalism · Political science · Sociology · Chinese history and philosophy · History · Hong Kong and Taiwan Politics · Law · Media Studies and Communication
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| Unique citing works | 11 |
|---|---|
| Citations per year | 1,1 |
| Citation span | 2016 - 2026 (11) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 11 |