The Pyrrhic Victory of Game Studies
Assessing the Past, Present, and Future of Interdisciplinary Game Research
Bibliographic Data
| ID | 2409652 |
|---|---|
| Authors | Sebastian Deterding (0000-0003-0033-2104, University of York, corresponding author) |
| Year | 2017 |
| Volume | 12 |
| Issue | 6 |
| Pages | 521-543 |
| Publication date | 2017-09-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412016665067 |
| OpenAlex | W2516525038 |
| Language | EN |
| Citations received | 9 |
| References cited | 42 |
Although game studies are widely viewed as an interdisciplinary field, it is unclear how interdisciplinary they actually are. In response, this article reads scientometric data and game studies editorials, handbooks, and introductions through the lens of interdisciplinarity studies to assess game studies' status as an interdiscipline. It argues that game studies show drivers and hurdles typical for interdisciplines. Yet instead of establishing themselves as the broad umbrella interdiscipline of digital game research, they are becoming one narrow cultural studies multidiscipline within the growing and diversifying field of game research and education. Researchers from fields like human-computer interaction or communication are abandoning game studies venues in favor of disciplinary ones-ironically thanks to game studies legitimizing game research. This article suggests that a design orientation and cross-disciplinary boundary objects such as middle range theories could help to broaden, deepen, and secure future interdisciplinary game research
Discipline · Engineering ethics · Field (mathematics · Game art design · Game design · Game design document · Game Developer · Game mechanics · Game studies · Media studies · Multimedia · Political science · Politics · Social science · Sociology · Victory · Computer Science · Digital Games and Media · Educational Games and Gamification · Engineering · Mathematics · Wikis in Education and Collaboration
Suomalaisten peliyhtiöiden vastuullisuusviestintä 2010-luvulta 2020-luvulle
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Against Game Studies
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Kideogames
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Design Research
Digital game-based learning
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Gamification in theory and action
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News framing
Digital Games Research
Racing the Beam
The Video Game Theory Reader 2
Understanding Video Games
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Reassembling the Social
Critical Making
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Interdisciplinarity
| Unique citing works | 9 |
|---|---|
| Citations per year | 1,29 |
| Citation span | 2019 - 2026 (8) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 9 |