Mimicking Gamers
Understanding Gamification Through Roger Caillois
Bibliographic Data
| ID | 2409657 |
|---|---|
| Authors | Vincenzo Idone Cassone (0000-0001-5058-302X, University of Turin, corresponding author) |
| Year | 2017 |
| Volume | 12 |
| Issue | 4 |
| Pages | 340-360 |
| Publication date | 2017-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412016671063 |
| OpenAlex | W2528743104 |
| Language | EN |
| Citations received | 1 |
| References cited | 22 |
The recent rise of gamification lead to a revival of the traditional game studies debate on the relationship between games and society, a key theme since Huizinga, Caillois, and Suits. Yet quite surprisingly, the works of these three authors, Caillois in particular, have mainly been used to establish notable antecedents, not been reevaluated nor discussed. The following pages will first explain the reasons behind these overlooking, taking advantage of the gamification debate to compare the actual theories on the relationship between games and society, subsequently recalling Caillois' position, pointing out analogies and differences between the present and past stances. Secondly, this article will discuss the reasons to introduce the thought of Caillois in the current debate, showing compatibility between his theories and contemporary reflections, suggesting the possibility to use them to understand gamification, by observing the long-term analogies between games and societies and the role performed by mimicry
Aesthetics · Epistemology · Game studies · Media studies · Mimicry · Sociology · Theme (computing · Computer Science · Digital Games and Media · Educational Games and Gamification · Gambling Behavior and Treatments · Philosophy
Persuasive technology
From game design elements to gamefulness
Frame analysis
Videogames and Art
How to Do Things with Videogames
The Grasshopper
On the creation of standards for interaction between real robots and virtual worlds
Nudge
Uncanny behaviour in survival horror games
The "What" and "Why" of Goal Pursuits
Roger Caillois’ Biology of Myth and the Myth of Biology
Mask, Mimicry, Metamorphosis
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,14 |
| Citation span | 2019 - 2019 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |