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Mimicking Gamers

Understanding Gamification Through Roger Caillois

Bibliographic Data

ID2409657
AuthorsVincenzo Idone Cassone (0000-0001-5058-302X, University of Turin, corresponding author)
Year2017
Volume12
Issue4
Pages340-360
Publication date2017-06-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412016671063
OpenAlexW2528743104
LanguageEN
Citations received1
References cited22

The recent rise of gamification lead to a revival of the traditional game studies debate on the relationship between games and society, a key theme since Huizinga, Caillois, and Suits. Yet quite surprisingly, the works of these three authors, Caillois in particular, have mainly been used to establish notable antecedents, not been reevaluated nor discussed. The following pages will first explain the reasons behind these overlooking, taking advantage of the gamification debate to compare the actual theories on the relationship between games and society, subsequently recalling Caillois' position, pointing out analogies and differences between the present and past stances. Secondly, this article will discuss the reasons to introduce the thought of Caillois in the current debate, showing compatibility between his theories and contemporary reflections, suggesting the possibility to use them to understand gamification, by observing the long-term analogies between games and societies and the role performed by mimicry

Aesthetics · Epistemology · Game studies · Media studies · Mimicry · Sociology · Theme (computing · Computer Science · Digital Games and Media · Educational Games and Gamification · Gambling Behavior and Treatments · Philosophy

  • The Principle of Division in Roger Caillois’s Man, Play and Games

    Open Access•Peter D Mcdonald•Games and Culture•2019

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    Open Access•Alex Juarez, Christoph Bartneck et al.•Journal of Virtual Worlds Research•2009

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    Open Access•Richard V Adkisson•The Social Science Journal•2008

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    Angela Tinwell, Mark Grimshaw et al.•Journal of Gaming & Virtual Worlds•2010

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Unique citing works1
Citations per year0,14
Citation span2019 - 2019 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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