Dados Bibliográficos

AUTOR(ES) S. Coavoux , Manuel Boutet , Vinciane Zabban
AFILIAÇÃO(ÕES) Centre Max Weber, École Normale Supérieure de Lyon, Lyon, France, GREDEG Laboratory, University Côte d’Azur, Nice, France, EXPERICE Laboratory, Paris 13 University, Villetaneuse, France
ANO 2017
TIPO Artigo
PERIÓDICO Games and Culture
ISSN 1555-4120
E-ISSN 1555-4139
EDITORA Sage Publications
DOI 10.1177/1555412016676661
CITAÇÕES 3
ADICIONADO EM 2025-08-18
MD5 5fe3e9e3342ff2f6e9364dba1780c7fb

Resumo

This article proposes a reflexive approach on the scientific production in the field of game studies in recent years. It relies on a sociology of science perspective to answer the question: What are game studies really about? Relying on scientometric and lexicometric tools, we analyze the metadata and content of a corpus of articles from the journals Games Studies and Games & Culture and of Digital Games Research Association ( DiGRA) proceedings. We show that published researches have been studying only a limited set of game genres and that they especially focus on online games. We then expose the different ways game studies are talking about games through a topic model analysis of our corpus. We test two hypotheses to explain the concentration of research on singular objects: path dependence and trading zone. We describe integrative properties of the focus on common objects but stress also the scientific limits met by this tendency.

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