What We Know About Games
Dados Bibliográficos
AUTOR(ES) | |
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AFILIAÇÃO(ÕES) | Centre Max Weber, École Normale Supérieure de Lyon, Lyon, France, GREDEG Laboratory, University Côte d’Azur, Nice, France, EXPERICE Laboratory, Paris 13 University, Villetaneuse, France |
ANO | 2017 |
TIPO | Artigo |
PERIÓDICO | Games and Culture |
ISSN | 1555-4120 |
E-ISSN | 1555-4139 |
EDITORA | Sage Publications |
DOI | 10.1177/1555412016676661 |
CITAÇÕES | 3 |
ADICIONADO EM | 2025-08-18 |
MD5 |
5fe3e9e3342ff2f6e9364dba1780c7fb
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Resumo
This article proposes a reflexive approach on the scientific production in the field of game studies in recent years. It relies on a sociology of science perspective to answer the question: What are game studies really about? Relying on scientometric and lexicometric tools, we analyze the metadata and content of a corpus of articles from the journals Games Studies and Games & Culture and of Digital Games Research Association ( DiGRA) proceedings. We show that published researches have been studying only a limited set of game genres and that they especially focus on online games. We then expose the different ways game studies are talking about games through a topic model analysis of our corpus. We test two hypotheses to explain the concentration of research on singular objects: path dependence and trading zone. We describe integrative properties of the focus on common objects but stress also the scientific limits met by this tendency.