Making Sense of Genre
The Logic of Video Game Genre Organization
Bibliographic Data
| ID | 2409682 |
|---|---|
| Authors | Juan J Vargas-Iglesias (0000-0003-3646-7326, Universidad de Sevilla, corresponding author) |
| Year | 2020 |
| Volume | 15 |
| Issue | 2 |
| Pages | 158-178 |
| Publication date | 2020-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412017751803 |
| OpenAlex | W2786423273 |
| Language | EN |
| Citations received | 6 |
| References cited | 24 |
Despite the importance that the dimension of genre holds in media studies, its very definition in the field of video games is still a matter without consensus. This study intends to outline the logic that lies within the constitution of videoludic genres, understanding them as formal devices configured as per the different thought functions stated by Piaget's cognitive psychology theory. This project will propose a formalist approach from a cybersemiotic perspective. It seeks to establish a cardinal set of relations to understand the compatibilities and incompatibilities traceable in the syntactic functional order of the different video game genres. Furthermore, a corpus of 43 genres is used to prove the solidity of this theoretical approach, oriented to establish foundations for a praxis of the human-machine ludic relation in fields such as game design and media studies, with the performative character of function as a guiding principle
Cognitive science · Constitution · Dimension (graph theory · Epistemology · Field (mathematics · Game studies · Multimedia · Performative utterance · Perspective (graphical · Praxis · Relation (database · Set (abstract data type · Sociology · Video game · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Mathematics · Philosophy · Psychology · Artificial Intelligence
Translations from the philosophical writings of Gottlob Frege
Film/Genre
The origins of intelligence in children.
Unit Operations
Anatomy of Criticism
Human-level control through deep reinforcement learning
Rethinking Genre in School and Society
Around and Beyond the Square of Opposition
Syntactic Structures
Die Gesellschaft der Gesellschaft
The Golden Age of Video Games
Genre and game studies
Apuleian Logic
A Semantic/Syntactic Approach to Film Genre
Genre as social action
Establishing Video Game Genres Using Data-Driven Modeling and Product Databases
Why Video Game Genres Fail
Game Classification and Game Design
| Unique citing works | 6 |
|---|---|
| Citations per year | 0,75 |
| Citation span | 2018 - 2026 (9) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |