Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The Fame Game

Working Your Way Up the Celebrity Ladder inKim Kardashian:Hollywood

Bibliographic Data

ID2409688
AuthorsAlison Harvey (0000-0002-6978-5622, University of Leicester, corresponding author)
Year2018
Volume13
Issue7
Pages652-670
Publication date2018-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412018757872
OpenAlexW2785939462
LanguageEN
Citations received6
References cited24

This article examines the simultaneously acclaimed and vilified mobile celebrity game Kim Kardashian: Hollywood ( KK: H). Through an analysis of popular discourse about the game in dialogue with its play experience, this article showcases the ways in which this scrutiny is tied to value judgments about celebrity culture, affective labor, and emerging monetization strategies in games. By exploring the game's content, mechanics, and economics, I argue that KK: H's mixed reception is a product of how these make visible celebrity labor and the work of self-branding, intimacy, and engagement in the attentional economy of social media. Through its form and functioning, this game reveals the intensities of women's work in low-status activities, across play and celebrity culture, and, through this, challenges their devaluation. It is via this simulation of invisible labor, I argue, that KK: H represents an exemplar of what new ludic economies can indicate about the future of digital play

Advertising · Aesthetics · Affordance · Art · Business · Cognitive psychology · Commodification · Economics · Game studies · Hollywood · Media studies · Monetization · Neoliberalism (international relations · Political science · Popular culture · Scrutiny · Social science · Sociology · Value (mathematics · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Media, Gender, and Advertising · Psychology · Social Psychology

  • Battle pass capitalism

    Open Access•Daniel Joseph•Journal of Consumer Culture•2021

  • Pay for your choices”

    Open Access•Do Own Kim•New Media & Society•2021

  • Sensing” productivity at home

    Open Access•Nazlı Özkan, Germaine Halegoua•Journal of Computer-Mediated…•2023

  • Do parasocial relationships with micro- and mainstream celebrities differ? An empirical study testing four attributes of the parasocial relationship

    Open Access•Yang Xu, Mariek M P Vanden Abeele et al.•Celebrity Studies•2023

  • Accursed Play

    Open Access•Seth Gidding•Games and Culture•2018

  • Introduction to Special Issue Ludic Economies

    Open Access•Seth Gidding, Alison Harvey•Games and Culture•2018

  • The conflicts within the casual

    Open Access•Frans Mäyrä•Playful Identities•2015

  • Promotional Culture

    Andrew Wernick•Ideology and Power in the Age of…•1991

  • Hypermasculinity & Dickwolves

    Andrea Salter, Anastasia Salter et al.•Journal of Broadcasting &…•2012

  • You May Know Me from YouTube

    Alice E Marwick•A Companion to Celebrity•2015

  • Masculine domination and gender subtexts

    Alexander Styhre, Björn Remneland Wikhamn et al.•Culture and Organization•2016

  • Fiercely Real

    Jessalynn Keller, Jessalynn Marie Keller•Feminist Media Studies•2012

  • Going with the Flo

    Shira Chess•Feminist Media Studies•2011

  • My Job is Me

    Stéphanie Genz•Feminist Media Studies•2014

  • Women and games

    Open Access•Pam Royse, Joon Lee et al.•New Media & Society•2007

  • To See and Be Seen

    Open Access•Arthur Marwick, Alice Marwick et al.•Convergence The International…•2011

  • Reality Television and Class

    Helen Wood, Beverley Skeggs•Reality Television and Class•2011

  • The Ecology of Games

    T Jordan•Information Communication & Society•2009

  • Hottentot in the age of reality TV

    Alexandra Sastre•Celebrity Studies•2014

  • Instafame

    Alice E Marwick, Arthur Marwick•Public Culture•2015

  • Discipline and Dragon Kill Points in the Online Power Game

    Open Access•Mark E Silverman, Mark Silverman et al.•Games and Culture•2009

  • Regulating (Virtual) Subjects

    Joyce Goggin•Journal of Cultural Economy•2012

Unique citing works6
Citations per year0,75
Citation span2018 - 2023 (6)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 6

Tools

Open DOISci-HubOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae