Dados Bibliográficos

AUTOR(ES) N. Singh , Jesus Peinado , Maria Theresa Villanos , Luis A. Alvarado , Alok Dwivedi , M. Leiner , María Antonía González Valerio , Polona Tratnik
AFILIAÇÃO(ÕES) The University of Texas at El Paso, Texas TechUniversityHealthSciences Center, El Paso, USA, Texas Tech Health University Health Sciences Center
ANO 2014
TIPO Book
PERIÓDICO Hispanic Journal of Behavioral Sciences
ISSN 0739-9863
E-ISSN 1552-6836
DOI 10.1177/0739986314538603
ADICIONADO EM 2025-08-14
MD5 89A20BFB93F6F2BA44E6E3B5AB30970B
MD5 3716d0263fb2e0218a263ca0c2c363e2

Resumo

The effects of video games on youths have been subject to debate. Some researchers have linked video games to behavioral and emotional problems, while others have found no adverse effects. The behavioral and emotional problems experienced by some gamers may be linked to certain types of video games. We hypothesized that Mexican American youths with lower socioeconomic status and who play 'aggressive' video games have more emotional and behavioral problems than those who do not play such games. We examined a total of 579 youths using the Child Behavior Checklist and analyzing the games played within the last 6 months. Youths who played aggressive video games had higher scores and more emotional and behavioral problems compared with those who did not play aggressive video games.

Ferramentas