Dados Bibliográficos

AUTOR(ES) M. Csikszentmihalyi , Simon Bennett
ANO 1971
TIPO Artigo
PERIÓDICO American Anthropologist
ISSN 0002-7294
E-ISSN 0002-7294
EDITORA Wiley (United States)
DOI 10.1525/aa.1971.73.1.02a00040
CITAÇÕES 10
ADICIONADO EM 2025-08-18
MD5 f5e578b03c7ef2429f30d71e9e709690

Resumo

Play is defined as a state of experience in which the actor's ability to act matches the requirements for action in his environment. It differs from anxiety, in which the requirements outnumber the ability, and from boredom, in which the requirements are too few for the ability level of the actor. Games are reviewed with illustrations from a cross‐cultural context of traditional and modern societies. It is suggested that games of skill, strategy, and chance all share structural characteristics that allow the player to limit his experiences so as to maximize the play experience as defined. Further theoretical implications are drawn from the model in terms of the relationship of individuals and the social system.

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