Dados Bibliográficos

AUTOR(ES) Judith Sixsmith , Craig D. Murray
ANO 1999
TIPO Artigo
PERIÓDICO Ethos
ISSN 0091-2131
E-ISSN 1548-1352
EDITORA Sage Publications (United States)
DOI 10.1525/eth.1999.27.3.315
CITAÇÕES 7
ADICIONADO EM 2025-08-18
MD5 2a3a7a7ab0da2208eae01d13b23d2817

Resumo

This paper considers the experience of embodiment in current and (possible) future virtual reality applications. A phenomenological perspective is adopted to explore user embodiment in those virtual reality applications that both do and do not include a visual body (re)presentation (virtual body). Embodiment is viewed from the perspective of sensorial immersion,'where issues of gender, race, and culture are all implicated. Accounts of 'disrupted' bodies (for example, phantom limb and dissociation of the self from the body, paralysis, and objectified bodies) are advanced in order to provide a context for understanding the ways in which embodiment in virtual reality environments may be instantiated. The explicit claim that virtual reality is an embodied experience and can facilitate the radical ransfiguration of the body and its sensorial architecture is explored and evaluated.

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