Film Games
Bibliographic Data
| ID | 2480663 |
|---|---|
| Authors | Chandra Mukerji (University of California San Diego, corresponding author) |
| Year | 1977 |
| Volume | 1 |
| Issue | 1 |
| Pages | 20-31 |
| Publication date | 1977-09-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Symbolic Interaction (JOURNAL) |
| Journal identifiers | ISSN: 0195-6086 • E-ISSN: 1533-8665 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1525/si.1977.1.1.20 |
| OpenAlex | W4243029696 |
| Language | EN |
| Citations received | 4 |
| References cited | 10 |
This paper presents data on how film students practice filmmaking skills by devising and playing games. In their games film students suggest images for films and correct one another's notions about the methods for or appropriateness of realizing these images on film. By using increasingly complex games as a series of exercises, students develop greater skill in anticipating programs in making films they imagine. The apparent effectiveness of these games suggests playful behaviors which may seem insignificant because they are not 'serious' could be important mechanisms for socializing people's imaginations, tailoring them for a particular kind of problem and problem-solving
Aesthetics · Art · Filmmaking · Mathematics education · Movie theater · Multimedia · Visual arts · Cinema and Media Studies · Computer Science · Film in Education and Therapy · Psychology · Shakespeare, Adaptation, and Literary Criticism
| Unique citing works | 4 |
|---|---|
| Citations per year | 0,08 |
| Citation span | 1978 - 2025 (48) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 4 |