Dados Bibliográficos

AUTOR(ES) Ralph Schroeder
ANO 1997
TIPO Artigo
PERIÓDICO Sociological Research Online
ISSN 1360-7804
E-ISSN 1360-7804
EDITORA Sage Publications Ltd
DOI 10.5153/sro.291
CITAÇÕES 3
ADICIONADO EM 2025-08-18
MD5 705fa725d3d5421a16fef79507373343

Resumo

This paper examines two aspects of multi-user virtual reality (VR) systems; the socio-technical shaping of these systems and the social relations inside multi-user virtual worlds. The paper begins with an overview of the history of networked interactive computer graphics and examines the main factors which are currently shaping networked VR systems. The second part explores the social relations between users inside virtual worlds and makes comparisons with other forms of computer-mediated-communication. In the conclusion, these two parts are linked: how is the development of multi-user virtual reality technology influencing how users interact within virtual worlds - and vice versa?

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