TransformingTransformersinto Militainment
Interrogating the DoD-Hollywood Complex
Bibliographic Data
| ID | 2792902 |
|---|---|
| Authors | Tanner Mirrlees (0000-0002-9597-8313, Ontario Tech University, corresponding author) |
| Year | 2017 |
| Volume | 76 |
| Issue | 2 |
| Pages | 405-434 |
| Publication date | 2017-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | American Journal of Economics and Sociology (JOURNAL) |
| Journal identifiers | ISSN: 0002-9246 • E-ISSN: 1536-7150 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/ajes.12181 |
| OpenAlex | W2591626434 |
| Language | EN |
| Citations received | 7 |
| References cited | 7 |
This article examines how the U.S. Department of Defense (DoD) and Hollywood collaborated to manufacture the blockbuster filmsTransformers(T) andTransformers: Revenge of the Fallen(TRF) to sell in global marketsandto sell a positive image of DoD personnel, policy, technology, and practice to the world.TandTRFare global militainment films made by the "DoD-Hollywood complex" to make money in markets and put the U.S. military before the world in a positive light. To show how, the article's first section defines the "DoD-Hollywood complex," presents a brief 20th-century history of its formation, and describes the current DoD institutions, policies, and practices that fuse DoD publicity agencies to Hollywood filmmakers. The second section highlightshowDoD assistedTandTRF's production and contemplateswhyHollywood solicited DoD support. The third section shows howTandTRFput DoD in a positive light. The conclusion addresses some of the consequences ofTandTRFwith regard to democratic theory. By showingTandTRFto be global militainment commodities, this article interrogates the nexus of "reel" and "real" U.S. military power and sheds light on how DoD interacts with Hollywood studios to influence how it gets screened by entertainment media and seen by global spectators
Art history · Hollywood · Media studies · Political science · Publicity · Sociology · Studio · Telecommunications · Cinema and Media Studies · Digital Games and Media · Engineering · History · Law
| Unique citing works | 7 |
|---|---|
| Citations per year | 1 |
| Citation span | 2019 - 2024 (6) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 5 |