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Crafting Future Selves

Time-Tricking and the Limits of Temporal Play in Children's Online Film-Making

Datos Bibliográficos

ID3181369
AutoresEspen Helgesen (autor de correspondencia)
Año2016
Volumen34
Número1
Fecha de publicación2016-01-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaThe Cambridge Journal of Anthropology (JOURNAL)
Identificadores de la revistaISSN: 0305-7674 • E-ISSN: 2047-7716
EditorialBerghahn Books (PUBLISHER • GB)
DOI10.3167/ca.2016.340109
OpenAlexW2395331929
IdiomaEN
Referencias citadas13

Children in Norway increasingly spend time online, where they play games, create and share videos and hang out with friends. Drawing on fieldwork among immigrant families in Norway, this article investigates the use of avatars to facilitate temporal play in children’s online film-making. By creating animated films starring their own and their friends’ avatars, children playfully engage with a wide range of imagined future selves. Avatars constitute on-screen extensions of selves, allowing inhabitants of online environments to explore and experiment with otherwise inaccessible viewpoints and perspectives. Addressing the limits of time-tricking in children’s temporal play, the article shows how offline conventions shape what avatars can do

Aesthetics · Art · Sociology · Viewpoints · Visual arts · Child Development and Digital Technology · Digital Games and Media · Media, Gender, and Advertising

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Velocidad de citaciónhistorical
Altamente citadoNo
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