Crafting Future Selves
Time-Tricking and the Limits of Temporal Play in Children's Online Film-Making
Datos Bibliográficos
| ID | 3181369 |
|---|---|
| Autores | Espen Helgesen (autor de correspondencia) |
| Año | 2016 |
| Volumen | 34 |
| Número | 1 |
| Fecha de publicación | 2016-01-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | The Cambridge Journal of Anthropology (JOURNAL) |
| Identificadores de la revista | ISSN: 0305-7674 • E-ISSN: 2047-7716 |
| Editorial | Berghahn Books (PUBLISHER • GB) |
| DOI | 10.3167/ca.2016.340109 |
| OpenAlex | W2395331929 |
| Idioma | EN |
| Referencias citadas | 13 |
Children in Norway increasingly spend time online, where they play games, create and share videos and hang out with friends. Drawing on fieldwork among immigrant families in Norway, this article investigates the use of avatars to facilitate temporal play in children’s online film-making. By creating animated films starring their own and their friends’ avatars, children playfully engage with a wide range of imagined future selves. Avatars constitute on-screen extensions of selves, allowing inhabitants of online environments to explore and experiment with otherwise inaccessible viewpoints and perspectives. Addressing the limits of time-tricking in children’s temporal play, the article shows how offline conventions shape what avatars can do
Aesthetics · Art · Sociology · Viewpoints · Visual arts · Child Development and Digital Technology · Digital Games and Media · Media, Gender, and Advertising
| Velocidad de citación | historical |
|---|---|
| Altamente citado | No |