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The Game of Loyalt(o)y

Diversions and Divisions in Network Society

Bibliographic Data

ID3213154
AuthorsCelia Lury (0000-0001-7630-5597, Goldsmiths College, corresponding author)
Year2003
Volume51
Issue3
Pages301-320
Publication date2003-08-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueThe Sociological Review (JOURNAL)
Journal identifiersISSN: 0038-0261 • E-ISSN: 1467-954X
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1111/1467-954x.00422
OpenAlexW1697435898
LanguageEN
Citations received1
References cited17

This paper maps the biography of a new media product as a way of exploring how a network society is emerging. While Castells identifies the importance of the spirit of informationalism, he leaves the ethics of this culture relatively under-developed. Focusing on the development of a computer game for employee training purposes, the paper argues that some of the characteristics of play - its holding or hooking power, its ability to break down the distinction between pretence and belief, and its role in the development of gaming skills - may be relevant here. It further suggests that play has the potential to contribute to divisions as well as to diversions, and in this way contribute to the dis-embedding and re-embedding of individuals, and to changes in relations of power and inequality

Biography · Embedding · Environmental ethics · Epistemology · Inequality · Political science · Power (physics) · Product (mathematics) · Social science · Sociology · Artificial Intelligence · Computer Science · Digital Games and Media · Law · Philosophy · Political theory and Gramsci · Social Media and Politics

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Unique citing works1
Citations per year0,05
Citation span2005 - 2005 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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