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Learning Outcomes, Motivation, and Satisfaction in Gamified English Vocabulary Learning

Bibliographic Data

ID3298178
AuthorsYu Zhonggen (0000-0002-3873-980X, Beijing Language and Culture University, corresponding author)
Year2023
Volume13
Issue2
Publication date2023-04-01
Open AccessYes
TypeARTICLE
VenueSAGE Open (JOURNAL)
Journal identifiersISSN: 2158-2440 • E-ISSN: 2158-2440
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/21582440231158332
OpenAlexW4367396305
LanguageEN
Citations received5
References cited61

The past several years have been witnessing the fast development of information and communication technology, with which an increasing number of serious games are being designed and developed. Randomly selected participants were divided into the treatment and control cohorts. Two experiments, as well as a semi-structured interview, were administered to both cohorts. It was concluded that: (1) Learning outcomes in gamified English vocabulary learning are significantly better than in non-gamified English vocabulary learning; (2) The motivation in gamified English vocabulary learning is significantly stronger than in non-gamified English vocabulary learning; (3) The satisfaction in gamified English vocabulary learning is significantly higher than in non-gamified English vocabulary learning. Future research could include various serious games with interdisciplinary cooperation to testify the effect of gamification on English vocabulary learning

English vocabulary · Linguistics · Mathematics education · Vocabulary · Vocabulary Learning · Educational Games and Gamification · Mobile Learning in Education · Psychology · Technology-Enhanced Education Studies

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Citations per year5
Citation span2025 - 2026 (2)
Highly citedNo
Open DOIOpen Access
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