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Creating Artificial Life for Interactive Art and Entertainment

Bibliographic Data

ID3325433
AuthorsLaurent Mignonneau (0009-0008-5375-7441, (Artistic Director, Researcher), ATR Media Integration and Communications Research Lab., 2-2 Hikaridai, Seika-cho, Soraku-gun, 6190288 Kyoto, Japan. E-mail: <>. Web site: <>.), Christa Sommerer (0000-0002-3198-0422, (Artistic Director, Researcher), ATR Media Integration and Communications Research Lab., 2-2 Hikaridai, Seika-cho, Soraku-gun, 6190288 Kyoto, Japan. E-mail: <>. Web site: <>.)
Year2001
Volume34
Issue4
Pages303-307
Publication date2001-08-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueLeonardo (JOURNAL)
Journal identifiersISSN: 0024-094X • E-ISSN: 1530-9282
PublisherMIT Press - Journals (PUBLISHER)
DOI10.1162/00240940152549212
OpenAlexW2063066644
LanguageEN
Citations received2
References cited4

This article consists of two sections: the first provides a brief overview of artificial-life art and entertainment software, some of the main products and their peculiarities; and the second describes one of the authors' artificial-life software products, called Life Spacies II, which was created between 1997 and 1999. This system consists of a web page that allows users to create artificial-life creatures by simply typing in text characters using a web page "editor." Written text is used as genetic code to model the creature's body. The body shape subsequently influences the creature's ability to move, which in turn determines the creature's behavior, survival and reproduction within the Life Spacies II environment. In addition, users of the system can feed the creatures with text characters and thus even more actively influence the creatures' survival and reproduction in their environment

Art · Artificial life · Biology · Code (set theory) · Creatures · Dance · Entertainment · Human–computer interaction · Natural (archaeology) · Programming language · Reproduction · Set (abstract data type) · Visual arts · World Wide Web · Artificial Intelligence · Computer Science · History · Human Motion and Animation · Interactive and Immersive Displays · Music Technology and Sound Studies · Software

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Unique citing works2
Citations per year0,08
Citation span2002 - 2025 (24)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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