Life in Virtual Worlds
Plural Existence, Multimodalities, and other Online Research Challenges
Dados Bibliográficos
| ID | 3757889 |
|---|---|
| Autores | T L Taylor (0000-0003-3543-4696, Brandeis University, autor correspondente) |
| Ano | 1999 |
| Volume | 43 |
| Fascículo | 3 |
| Páginas | 436-449 |
| Data de publicação | 1999-11-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | American Behavioral Scientist (JOURNAL) |
| Identificadores do periódico | ISSN: 0002-7642 • E-ISSN: 1552-3381 |
| Editora | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/00027649921955362 |
| OpenAlex | W1966908202 |
| Idioma | EN |
| Citações recebidas | 33 |
| Referências citadas | 12 |
Virtual environments present researchers with a range of methodological considerations, both new and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly have become the norm. Avatars and their textual counterparts lead us to critically encounter how research can be most meaningfully handled given a terrain in which users are actually embodying themselves digitally, and often in multivalent ways. This article discusses some of the theoretical issues at stake in this form of research, as well as providing several grounded practices to help methodologically negotiate virtual worlds
Anonymity · Computer security · Embodied cognition · Epistemology · Human–computer interaction · Internet privacy · Metaverse · Negotiation · Social science · Social worlds · Sociology · Virtual reality · Virtual world · Artificial Intelligence · Computer Science · Educational Games and Gamification · Media Influence and Health · Virtual Reality Applications and Impacts
Virtuality
On‐line with e‐mums
Living Digitally
From Separation to Integration
Technology and Community
Ethnography on the Cyberian Frontier
Negotiating the ethics of Netnography
Virtual Space
The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments
The choices people make
I, Avatar
Virtual Social Identity and Consumer Behavior
The Presentation of Avatars in Second Life
From broadcasting to narrowcasting to ‘mycasting
Research Note
From 3D Space to Third Place
Réseaux et dispositions organisationnelles
Being Together, Worlds Apart
More than a solo method
New Media, New Research Methods
Evaluating Internet Interviews With Gay Men
Free the code, free the world
Raising the Stakes
The Evolution of Online Forums as Communication Networks
De pés descalços no ciberespaço
Performance and Becoming
Your Second Selves
I Play Therefore I Am
The Field Site as a Network
Embodied reflexivity in voice-only interviewing
Expert for a day
Ethnographic Approaches to the Internet and Computer-Mediated Communication
Video Game Violence and the Female Game Player
| Obras citantes distintas | 33 |
|---|---|
| Citações por ano | 1,38 |
| Intervalo de citações | 2002 - 2024 (23) |
| Velocidade de citação | recent |
| Altamente citado | Não |
| Tipos de citação | Neutras: 31 |