Hackerspaces and the Internet of Things in China
How makers are reinventing industrial production, innovation, and the self
Bibliographic Data
| ID | 3838902 |
|---|---|
| Authors | Silvia Lindtner (0000-0002-8780-6087, University of California, Irvine, USA and Fudan University, China, corresponding author) |
| Year | 2014 |
| Volume | 28 |
| Issue | 2 |
| Pages | 145-167 |
| Publication date | 2014-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | China Information (JOURNAL) |
| Journal identifiers | ISSN: 0920-203X • E-ISSN: 1741-590X |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/0920203x14529881 |
| OpenAlex | W1973141513 |
| Language | EN |
| Citations received | 31 |
| References cited | 54 |
This article discusses the visions and practices of DIY (do-it-yourself) maker culture in China. It analyses how the ideals held by DIY makers, such as openness, peer production, and individual empowerment, are formulated in relation to China's project of building a creative society and economy. To demonstrate, this article draws from long-term ethnographic research, including the setting up of China's first hackerspace, the proliferation of making, and partnerships between makers and manufacturers. China's makers are driven to reinvent what creativity, innovation, industrial production and citizenship mean today, simultaneously exploiting and challenging political rhetoric. By setting up hackerspaces, designing open technologies and starting up businesses, they craft alternative subject positions, for themselves and others. The contribution of this article is threefold. First, it fills a gap in current research by providing an account of a culture of technology production. Second, it proposes the analytical lens of 'making subjectivities' to open up the concept of the netizen, illustrating the importance for Chinese Internet research to consider not only technology use, but also the culture and materials of its production. Third, it demonstrates that maker culture is better understood as a parasitic culture rather than a counterculture, altering the system from within, contributing to our understanding of the relationship between technology use, production, society, activism and the state
Cyberculture · Open Innovation · peer production · Vision · Digital Economy and Work Transformation · Innovation and Socioeconomic Development · Open Source Software Innovations
Benefits and the hidden face of the maker movement
Supporting Cultures of Making
Do-it-yourself (DiY) science
STEM as opportunity to get TSLN right
Knowledge Workers, Identities, and Communication Practices
Window of the world
Voices of Brazilian tech workers
Relay activism and the flows of contentious publicness on WeChat
Hacking with Chinese Characteristics
D-printed Futures of Manufacturing, Social Change and Technological Innovation in China and Singapore
The Quotidian Labour of High Tech
All creative practices (don't) matter
Agency in the making
A tale of two innovation cultures
Internet Plus, Industrial Transformation, and China’s Evolving Urban System
Materiales Do it Yourself DiY
Maker Culture Liminality and Open Source (Science) Hardware
The geopolitics of knowledge circulation
The soft power of hard tech—The “Shenzhen Model” as an ideological device
Researching the digital economy and the creative economy
From Bandit Cell Phones to Branding the Nation
There's no rules. It's hackathon.”
Smart housing
La importancia de la cultura tecnológica en el movimiento maker
Crisis crowdsourcing and China’s civic participation in disaster response
Shanzhai et culture du faire en Chine
In the making
Political contestation in Chinese digital spaces
Making sense of 'maker
Fin de vie » et renaissance clandestine en Chine du Sud
Should the C4D expert survive? Rethinking expertise in communication and innovation
Flexible Bodies
In the Red
Online Society in China
Technomobility in China
Two Bits
Other-Worldly
Cultivating Global Citizens
Coding Freedom
The Rise of the Creative Class
The Power of the Internet in China
China's Design Revolution
How Creativity is Changing China
Created in China
A Practice-Based Model of Access for Science
From Counterculture to Cyberculture
The Gay Archipelago
Coming of Age in Second Life
Created in China
Democratizing production through open source knowledge
Transnational Urbanism in the Reform-era Chinese City
You've Got Dissent
Desiring China
The Gender of the GiftProblems with Women and Problems with Society in Melanesia
The coming of post-industrial society
Coming of Age in Second Life
"The ill effects of "opium for the spirit
Governing China's Population
Creative Industries in China
The Post Colonial Aura
In the Red
Flexible Citizenship
Shanghai Modern
Introducing Shanghai Modern
Cutting the Network
Hacker practice
| Unique citing works | 31 |
|---|---|
| Citations per year | 2,58 |
| Citation span | 2014 - 2026 (13) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 30 |