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A Critical Analysis of Dog-Petting Mechanics in High-Profile (MMO)RPGS

Bibliographic Data

ID3852178
AuthorsSamantha Baugu, Samantha Baugus (Russian State Agrarian Correspondence University, corresponding author)
Year2024
Volume21
Issue1-2
Pages118-130
Publication date2024-04-02
Open AccessNo
TypeARTICLE
VenueComparative American Studies An International Journal (JOURNAL)
Journal identifiersISSN: 1477-5700 • E-ISSN: 1741-2676
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/14775700.2023.2301192
OpenAlexW4390666671
LanguageEN
References cited21

Within high-profile RPGs, dogs (and other nonhuman animals) often cannot be petted. This state of affairs has been changing, though, in response to player demand. In this article, I argue that players want pet-type animals categorized as petable to maintain anthropocentric notions of the relationship between humans and animals. Pairing the idea of petability with that killability, I examine Alice, a German shepherd, from The Last of Us 2 (2020), Fortnite (2017) patch 8.40 (2019), and Patrick Lenton's (2016) viral Twitter thread about The Elder Scrolls V: Skyrim (2011). Each of these texts features very different reasons for dogs being present and very different ways the player can interact with these in-game dogs. Using the notion of killability to examine the role of pet-type animals, the implicit beliefs about the place and purpose of dogs are made explicit within game worlds. These examples of 'pet-able' dogs speak to cultural anxieties surrounding companionate human–animal relationships. Incapable of interacting with pet-type animals in friendly or familial ways, players either must acknowledge the arbitrariness of anthropocentric friend/object divides or reassert the (il)logics of contemporary American anthropocentrism and demand the ability to press X to pet

Anthropocentrism · Arbitrariness · Environmental ethics · Epistemology · Sociology · Folklore, Mythology, and Literature Studies · Gothic Literature and Media Analysis · Human-Animal Interaction Studies · Philosophy · Psychology

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Highly citedNo

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