Flesh and Metal
Reconfiguring the Mindbody in Virtual Environments
Bibliographic Data
| ID | 3856458 |
|---|---|
| Authors | N Katherine Hayles (0000-0001-5922-1033, corresponding author) |
| Year | 2002 |
| Volume | 10 |
| Issue | 2 |
| Pages | 297-320 |
| Publication date | 2002-03-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Configurations (JOURNAL) |
| Journal identifiers | ISSN: 1063-1801 • E-ISSN: 1080-6520 |
| Publisher | Project MUSE (PUBLISHER • US) |
| DOI | 10.1353/con.2003.0015 |
| OpenAlex | W2110463292 |
| Language | EN |
| Citations received | 29 |
| References cited | 4 |
Dualistic thinking is as difficult to avoid as the sticky clay that passes for topsoil where I live in Topanga Canyon. When it gets even a little wet, it attacks my feet so resolutely that I look as if I am wearing snowshoes. I try to avoid it, of course, but inevitably something lures me off the beaten path and there I am again, stomping around with elephant shoes. In similar fashion I struggled to avoid the Cartesian mind-body split in my recent book How We Became Posthuman when I made a distinction between the body and embodiment. 1 The body, I suggested, is an abstract concept that is always culturally constructed. Regardless of how it is imagined, "the body" generalizes from a group of samples and in this sense always misses someone's particular body, which necessarily departs in greater or lesser measure from the culturally constructed norm. At the other end of the spectrum lie our experiences of embodiment. While these experiences are also culturally constructed, they are not entirely so, for they emerge from the complex interactions between conscious mind and the physiological structures that are the result of millennia of biological evolution. The body is the human form seen from the outside, from a cultural perspective striving to make representations that can stand in for bodies in general. Embodiment is experienced from the inside, from the feelings, emotions, and sensations that constitute the vibrant living textures of our lives—all the more vibrant [End Page 297] because we are only occasionally conscious of their humming vitality. 2 I tried to stay on the holistic path by insisting that the body and embodiment are always dynamically interacting with one another. But having made the analytical distinction between the body and embodiment, I could not escape the dualistic thinking that clung to me regardless of my efforts to avoid it
Aesthetics · Art · Embodied cognition · Epistemology · Feeling · Posthuman · Sociology · Visual arts · Action Observation and Synchronization · Aesthetic Perception and Analysis · Embodied and Extended Cognition · Philosophy · Psychology · Social Psychology
Construyendo sentido sobre Internet en el espacio de la diáspora
Plant-Art
Irreducible Vagueness
The Speed of Beauty
Moral overload and ethical displacement in contemporary fiction of artificial intelligence
Early Modern Materialism and the Flesh or, Forms of Materialist Embodiment
« Perhaps one of them is the real me and I am the interloper »
Can we play Fun Gay ? Disjuncture and difference, and the precarious mobilities of millennial queer youth narratives
Construct Validity and Dimensionality of the Rosenberg Self-Esteem Scale and Its Association with Spiritual Values Within Irish Population
Being a body or having one
Doing Digital Migration Studies
Digital Material
What can(t) the VR-using body do? The politics of embodiment in virtual reality
Posthuman Imagination
Holograms, (Dis-) Embodied Intimacy, and Posthumanism in an Age of Ubiquitous Computing
Nakamura Ryûtarô’s Anime, Serial Experiments, Lain (1998)
A Cyborg Turn in Law
Before the trains of thought have been laid down so firmly
Posthuman physics
Political Plants
From extension to engagement
Ecce techno, or, suiting the biomechanical platform
Stranger-ness and Belonging in a Neighbourhood WhatsApp Group
Virtually Queer? Homing Devices, Mobility, and Un/Belongings
Avatar Simulation in 3Ts
The Implicit Body as Performance
A tale of one city through three stories of ludic mobilities
Face, Authenticity, Transformations and Aesthetics in Second Life
Vision, Media, Noise and the Percolation of Time
| Unique citing works | 29 |
|---|---|
| Citations per year | 1,45 |
| Citation span | 2006 - 2026 (21) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 24 |