Shooting Characters
A Phonological Game and Its Uses in Late Imperial China
Bibliographic Data
| ID | 3964696 |
|---|---|
| Authors | Mårten Söderblom Saarela (0000-0003-3714-0093, Max Planck Institute for the History of Science, corresponding author) |
| Year | 2021 |
| Volume | 138 |
| Issue | 2 |
| Publication date | 2021-12-16 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of the American Oriental Society (JOURNAL) |
| Journal identifiers | ISSN: 0003-0279 • E-ISSN: 2169-2289 |
| Publisher | American Oriental Society (PUBLISHER • US) |
| DOI | 10.7817/jameroriesoci.138.2.0327 |
| OpenAlex | W2886568754 |
| Language | EN |
| Citations received | 2 |
| References cited | 1 |
Shooting [or 'guessing'] characters" (shèzì 射字) was a game, and later a communication method, based on phonological analysis of Chinese syllables. Over time, it became used in a variety of ways, including as a teaching tool, a cipher, and a phonological writing aid for the less educated. The actual and proposed applications of one phonological game show that Chinese phonology did not just exist in books, but encompassed distinct non-written practices that were essential to its proliferation. Chinese phonology is generally studied as a source for the history of the Chinese language, but it is also of interest for the history of cultural and intellectual life
Art · Chinese as a foreign language · Chinese language · Linguistics · Literature · Phonology · Variety (cybernetics · Artificial Intelligence · Computer Science · Folklore, Mythology, and Literature Studies · Historical Linguistics and Language Studies · History · Philosophy · Swearing, Euphemism, Multilingualism
| Unique citing works | 2 |
|---|---|
| Citations per year | 0.25 |
| Citation span | 2018 - 2020 (3) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 2 |