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Interfacing as embodied practice

Journeys Between Print, Screen and Beyond

Bibliographic Data

ID3978137
AuthorsGeorge Revill (0000-0002-7004-4960, The Open University, corresponding author), Jan Van Duppen (0000-0001-9917-3670, Alexander von Humboldt Foundation Research Fellow, GeoGender Lab Department of Geography Humboldt-Universität zu Berlin, Unter den Linden 6, Berlin, Germany), Caroline Scarles (0000-0001-8279-3689, University of Surrey)
Year2024
Volume25
Issue8
Pages1331-1349
Publication date2024-09-13
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSocial & Cultural Geography (JOURNAL)
Journal identifiersISSN: 1464-9365 • E-ISSN: 1470-1197
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/14649365.2024.2308916
OpenAlexW4391446731
LanguageEN
References cited28

This paper develops a concept of interfacing as a heterogeneous zone of interaction, a relational space created by users as they bring together interact with and draw on a range of digital and analogue materials, sources and technologies. It examines the ways tourists and travellers access, engage, use, transfer and blend multiple media sources drawing across both analogue and digital sources as they plan, execute and reflect on the trips and visits they make. It derives from a series of in depth ‘show and tell’ style interviews with 18 participants recruited in the UK. It contributes to the growing literature on digital geographies by exploring the relational spatiality by which individuals build interfacing activities around specific tasks and experiences as heterogeneous and contingent socio-material spaces. It develops a conception of interfacing around two interrelated and iterative sets of embodied practices. These are firstly, assembling and mobilising and secondly intermediating and sense making. Using this twin conception of interfacing as an active making, the paper discusses how and where a conception of interfacing as embodied practice might contribute to understandings of human digital relationships within complex poly media situations and environments

Aesthetics · Art · Embodied cognition · Interfacing · Media studies · Sociology · Visual arts · Computer Science · Cultural Industries and Urban Development · Digital Games and Media · Innovative Human-Technology Interaction · Artificial Intelligence

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