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The Main Course Was Mealworms

The Epistemics of Art and Science in Public Engagement

Bibliographic Data

ID3980576
AuthorsBernard Bevan (0000-0002-9417-3361, Bronwyn Bevan, University of Washington, College of Education, U.S.A. Email: [email protected]., corresponding author), Sonia Mejía (0000-0003-3462-3815, Sam Mejias, Parsons School of Design, The New School, School of Design Strategies; and London School of Economics and Political Science, Department of Media and Communications, U.K. Email: [email protected]., corresponding author), Mark Rosin (0000-0002-8921-4683, Mark Rosin, Pratt Institute, Department of Mathematics and Science, U.S.A. Email: [email protected]., corresponding author), Jen Wong (0000-0002-7993-4812, Jen Wong, Science Gallery London, King's College London, U.K. Email: [email protected]., corresponding author)
Year2021
Pages456-461
Publication date2021-06-16
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueLeonardo (JOURNAL)
Journal identifiersISSN: 0024-094X • E-ISSN: 1530-9282
PublisherThe MIT Press (PUBLISHER • US)
DOI10.1162/leon_a_01835
OpenAlexW3007742604
LanguageEN
Citations received8
References cited3

The authors share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices-the ways in which knowledge is constructed-of science and art. They share the rationale for moving beyond surface features of STEAM programs (e.g. putting textiles and electronics on the same table) to the discipline-specific ways in which participants engage in creative inquiry and production. They share a brief example from a public STEAM event to demonstrate the ways in which this approach can foster reflection and intentionality in the design and implementation of STEAM programs

Course (navigation) · Critical reflection · Epistemology · Event (particle physics) · Intentionality · Pedagogy · Political science · Public engagement · Public relations · Reflection (computer programming) · Sociology · Table (database) · Art Education and Development · Artistic and Creative Research · Computer Science · Creativity in Education and Neuroscience · Engineering

  • Guerilla Science

    Mark Rosin, Jen Wong et al.•Leonardo•2021

  • Investigating learning in an iSTEAM project in astronomy

    Open Access•Shivalika Sarkar, Amritanshu Vajpayee et al.•Social Sciences & Humanities Open•2026

  • Zines as Reflective Evaluation Within Interdisciplinary Learning Programmes

    Open Access•Autumn Brown, Megan Hurley et al.•Frontiers in Education•2021

  • The trouble with STEAM and why we use it anyway

    Open Access•Sonia Mejía, Naomi Thompson et al.•Science Education•2021

  • Food for thought

    Open Access•Bernard Bevan, Mark Rosin et al.•Journal of Research in Science…•2022

  • An arts-based approach for communicating paleopathological research to public audiences

    Open Access•Anne R Titelbaum, Mary K Lucking et al.•International Journal of…•2025

  • How to Do Things with SVD

    Clint Hurshman, James Orr•Leonardo•2022

  • The Epistemic Case for Sci-Art

    Jacob Thompson-Bell•Leonardo•2023

  • The trouble with STEAM and why we use it anyway

    Open Access•Sonia Mejía, Naomi Thompson et al.•Science Education•2021

  • A Review of ACD-STEMM Integration

    Open Access•Robert Root-Bernstein, Robert Root‐Bernstein et al.•Leonardo•2019

  • Guerilla Science

    Mark Rosin, Jen Wong et al.•Leonardo•2021

Unique citing works8
Citations per year1,6
Citation span2021 - 2026 (6)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 7
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