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Health and Digital Gaming

The Benefits of a Community of Practice

Bibliographic Data

ID4228962
AuthorsGareth Schott (0000-0003-0066-1143, University of Waikato), Darrin Hodgetts (0000-0001-8726-5965, University of Waikato)
Year2006
Volume11
Issue2
Pages309-316
Publication date2006-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Health Psychology (JOURNAL)
Journal identifiersISSN: 1359-1053 • E-ISSN: 1461-7277
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1359105306061189
PMID16464927
OpenAlexW2151815281
LanguageEN
Citations received7
References cited26

Psychologists have a tendency to focus on the negative side of life. Our discipline has become preoccupied with illness rather than health. Where the media are concerned we explore the consequences of unhealthy messages for the population in general or young people in particular. This commentary breaks with tradition by outlining ways in which digital games can enhance health. Positive health consequences of gaming are explored in relation to surgical training and therapeutic interventions, physical exercise, health education and community participation

Environmental health · Health care · Health communication · Health education · Mental health · Physical health · Political science · Population · Psychiatry · Psychological intervention · Psychotherapist · Public health · Sociology of health and illness · Digital Mental Health Interventions · Eating Disorders and Behaviors · Health, psychology, and well-being · Medicine · Nursing · Psychology · Social Psychology

  • Hosting an Online World Café to Develop an Understanding of Digital Health Promoting Settings from a Citizen’s Perspective—Methodological Potentials and Challenges

    Open Access•Joanna Albrecht, Anna Lea Stark et al.•International Journal of…•2022

  • Advergames for children's health education and communication practices

    Open Access•Paula Young Lee, Pui Yuen Lee et al.•Health Education•2023

  • Mediated communities

    Open Access•Darrin Hodgetts, Kerry Chamberlain•Journal of Community & Applied…•2007

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    Ben Hickerson, Andrew J Mowen•Loisir et Société / Society and…•2012

  • Gamification and multigamification in the workplace

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  • Heavy Hero or Digital Dummy? Multimodal Player–Avatar Relations in Final Fantasy 7

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  • Health, community and development

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  • Health Psychology and Public Health

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  • Mediation and the Construction of Contemporary Understandings of Health and Lifestyle

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Unique citing works7
Citations per year0,37
Citation span2007 - 2023 (17)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 6

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