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Sustainable Innovations

Bringing Digital Media and Emerging Technologies to the Classroom

Bibliographic Data

ID4254909
AuthorsDanielle Herro (0000-0002-1268-816X, Clemson University, corresponding author)
Year2015
Volume54
Issue2
Pages117-127
Publication date2015-04-03
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueTheory Into Practice (JOURNAL)
Journal identifiersISSN: 0040-5841 • E-ISSN: 1527-2532
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/00405841.2015.1010834
OpenAlexW2169731296
LanguageEN
Citations received3
References cited7

Because traditional schools struggle to effectively understand, implement, and sustain digital learning initiatives, innovating with digital media in classrooms is a difficult endeavor. Practitioners need examples to better understand conditions necessary to move forward with digital media and learning (DML) in schools. This article provides examples and supports research proposing that context and culture matter when innovating in schools. Three classroom cases using Web 2.0, app development, and game design are discussed, offering educators a pathway to consider similar pedagogical and participatory approaches to foster learning. Classroom contexts, teachers' perspectives, district supports, technical requirements, and scalability are highlighted. The examples suggest innovative DML initiatives can flourish within schools when participants are mindful of context and when a participatory culture is supported (Jenkins, Clinton, Purushotma, Robison, & Weigel, 2006

Citizen journalism · Context (archaeology · Digital media · Educational technology · Engineering ethics · Mathematics education · Media studies · Participatory culture · Participatory design · Pedagogy · Political science · Public relations · Sociology · World Wide Web · Child Development and Digital Technology · Computer Science · Education and Digital Technologies · Engineering · Gender and Technology in Education · Psychology

  • La competencia digital en el docente universitario

    Open Access•Yolvi Ocaña-Fernández, Luis Álex Valenzuela Fernández et al.•Propósitos y Representaciones•2020

  • Engaging in a community of practice in visual arts

    Open Access•Karen Maras, Karen Kriss et al.•International Journal of…•2025

  • Student voices in creative teaching practices with digital media

    Ana Virginia López Fuentes•Ethnography & Education•2024

  • Teacher pedagogical beliefs

    Open Access•Peggy A Ertmer•Educational Technology Research…•2005

  • Rethinking Scale

    Open Access•Cynthia E Coburn•Educational Researcher•2003

  • How Computer Games Help Children Learn

    Open Access•David Williamson Shaffer, D Shaffer et al.•How Computer Games Help Children…•2006

  • Henry Jenkins (2006), Confronting the Challenges of Participatory Culture

    Open Access•Eduardo Di Petta•Comunicação e Sociedade•2010

Unique citing works3
Citations per year0.5
Citation span2020 - 2025 (6)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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