Second Italy
Distance education in a Second-Life international studies project
Bibliographic Data
| ID | 4263181 |
|---|---|
| Authors | Ilaria Vanni (0000-0003-2795-8465, University of Technology Sydney, corresponding author) |
| Year | 2013 |
| Volume | 13 |
| Issue | 3 |
| Pages | 363-376 |
| Publication date | 2013-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Global Networks (JOURNAL) |
| Journal identifiers | ISSN: 1470-2266 • E-ISSN: 1471-0374 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/glob.12027 |
| OpenAlex | W2105229187 |
| Language | EN |
| References cited | 9 |
Reflecting on recent literature on digital literacies, I consider the use of the virtual world Second Life in distance education. To do so, I draw on theories of learning that accommodate elements of instability and uncertainty. Tacit learning is the process of acquiring knowledge from interaction and experience, or mess and play growing out of interactive and networked processes, as opposed to understanding teaching as passing knowledge down. I explore these points through a case study, Isola del Giglio, which is a learning site built in Second Life as part of a double degree in international studies at the University of Technology, Sydney. In the article, I describe the students' learning experiences during their exchange year in Italy and the in-world learning experience in Second Life
Distance education · Knowledge management · Mathematics education · Pedagogy · Sociology · Tacit knowledge · Computer Science · Digital Games and Media · Digital Storytelling and Education · Literacy, Media, and Education · Psychology
| Citation velocity | historical |
|---|---|
| Highly cited | No |