Finding Wholes in the Metaverse
Posthuman Mystics as Agents of Evolutionary Contextualization
Bibliographic Data
| ID | 4313488 |
|---|---|
| Authors | Ryan K Bolger (Fuller Theological Seminary, corresponding author) |
| Year | 2021 |
| Volume | 12 |
| Issue | 9 |
| Pages | 768 |
| Publication date | 2021-09-15 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Religions (JOURNAL) |
| Journal identifiers | ISSN: 2077-1444 • E-ISSN: 2077-1444 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/rel12090768 |
| OpenAlex | W3199728339 |
| Language | EN |
| Citations received | 9 |
| References cited | 1 |
The Metaverse is a pervasive expression of technological culture whose impact will be global. First, through knowledge, then through social, and now through geo-spatial, AI (the foundation of the Metaverse) will connect all entities on Earth through digital means thereby creating a three-dimensional informational and experiential layer across the world dubbed the Metaverse. The Metaverse has four characteristics: augmented reality, lifelogging, mirror worlds, and virtual reality. From the standpoint of Christian cultural engagement, a contextual theology has yet to be developed. In the work that follows, the Metaverse is engaged through a combination of contextualization and wholemaking from the standpoint of posthumanism and mysticism. The study focuses on evolutionary wholemaking as identified by Teilhard/Delio, while being guided by Bevans' five (early) models of contextualization. The method of contextual wholemaking enables new ways of seeing, embracing, communing, complexifying, and creating within the four spheres of the Metaverse. After exploring the nature of the Metaverse in the first half of the paper, insights were gathered from the dialogue between contextual theology and culture and discussed in the second half of the paper
Avatar · Contextualization · Epistemology · Experiential learning · Human–computer interaction · Linguistics · Metaverse · Mysticism · Pedagogy · Possible world · Sociology · Theology · Virtual reality · Computer Science · Media, Religion, Digital Communication · Philosophy · Religion, Spirituality, and Psychology · Religious Studies and Spiritual Practices
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| Unique citing works | 9 |
|---|---|
| Citations per year | 3 |
| Citation span | 2023 - 2026 (4) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 8 |