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Bibliographic Data

ID4313503
AuthorsConnie Veugen (0000-0003-3074-0600, Vrije Universiteit Amsterdam, corresponding author)
Year2018
Volume9
Issue7
Pages209
Publication date2018-07-03
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueReligions (JOURNAL)
Journal identifiersISSN: 2077-1444 • E-ISSN: 2077-1444
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/rel9070209
OpenAlexW2810006942
LanguageEN
Citations received10
References cited7

In their article 'Transmedial worlds: Rethinking cyberworld design', Klastrup and Tosca show that the core elements of a Transmedial World are: Mythos, the lore of the world, the central knowledge necessary to interpret and successfully interact with events in the world; Topos, the setting and detailed geography of the world; and Ethos, the explicit and implicit ethics and (moral) codex of behaviour. Though other terms are used, in essence similar distinctions are made in game worlds and storyworlds. In this article, I will first discuss the game world and the storyworld and show that the storyworld in games is different from that in non-interactive narrative media. I then focus on the Mythos and Ethos elements in the world of the Assassin's Creed series as both govern the moral choices in the series and, by doing so, subtly direct the behaviour of the player

Aesthetics · Art · Creed · Epistemology · Ethos · Fictional universe · Human–computer interaction · Linguistics · Literature · Metaverse · Narrative · Sociology · Topos theory · Virtual reality · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Philosophy

  • Developing coffee culture among indonesia’s middle-class

    Open Access•Mangku Purnomo, Yayuk Yuliati et al.•Cogent Social Sciences•2021

  • Morality politics

    Open Access•Jayeel Serrano Cornelio, Jayeel Cornelio et al.•Open Theology•2020

  • Why the Hardship? Islam, Christianity, and Instrumental Affliction

    Open Access•Christopher Nicolas Pieper•Open Theology•2020

  • Pilgrimage as a mode of inquiry

    Lucy E Bailey, Amanda M Kingston•Journal of Peace Education•2020

  • Suicide as a sin and mental illness

    Open Access•Hundzukani P Khosa-Nkatini, Wonke Buqa•Verbum et Ecclesia•2021

  • Religious spiritual well-being

    Mahboubeh Dadfar, D Lester et al.•Journal of Religion, Spirituality…•2021

  • Individual and contextual determinants of male suicide in the post‐communist region

    Open Access•Domantas Jasilionis, Pavel Grigoriev et al.•Population Space and Place•2020

  • The voice(s) of reason

    Michael Seats•Teaching in Higher Education•2022

  • A traditional protestant church experiencing substantial membership decline

    Open Access•David Fowler, Jon Musgrave et al.•International Journal of…•2020

  • Religiosity and Suicide

    Open Access•Jesús Saiz, Elena Ayllón-Alonso et al.•Journal of Religion and Health•2021

  • A Theory of Adaptation

    Linda Hutcheon•A theory of adaptation•2012

  • Intermediality, Intertextuality, and Remediation

    Irina O Rajewsky•Intermédialités Histoire et…•2011

  • The Road to Middle Earth

    Open Access•Tom Shippey, T A Shippey•Critical Quarterly•1982

  • Understanding Video Games

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•Understanding Video Games•2013

Unique citing works10
Citations per year1,67
Citation span2020 - 2022 (3)
Citation velocityhistorical
Highly citedNo

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