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Censorship and Digital Games Localisation in China

Bibliographic Data

ID4345314
AuthorsXiaochun Zhang (0000-0001-6334-6525, University of Vienna, Vienna, Austria, corresponding author)
Year2013
Volume57
Issue2
Pages338-350
Publication date2013-02-04
Open AccessYes
TypeARTICLE
VenueMeta Journal des traducteurs (JOURNAL)
Journal identifiersISSN: 0026-0452 • E-ISSN: 1492-1421
PublisherConsortium Erudit (PUBLISHER • CA)
DOI10.7202/1013949ar
OpenAlexW1971652511
LanguageEN
Citations received5
References cited2

Censorship and translation is a topic that has received substantial attention in academic circles in recent years. Although much of the research has focused on the interrelationship between these two areas, censorship systems and their influence on audiovisual translation, especially digital games localisation, has not been fully examined within the scope of translation studies. This article aims to fill that gap by investigating censorial operations on digital games against the socio-cultural background of Mainland China. It will provide an overview of the Chinese censorship system, with a particular focus on the censoring authorities, their reviewing procedures and methods, including the regulations and standards on game content. It questions the extent to which censorship influences games localisation in practice and concludes that game localisers tend to perform stringent self-censorship when the censorship system itself lacks transparency

Advertising · Business · Censoring (clinical trials) · Censorship · China · Economics · Internet privacy · Mainland China · Political science · Public relations · Scope (computer science) · Sociology · Standardization · Transparency (behavior) · Asian Culture and Media Studies · Computer Science · Digital Games and Media · Hong Kong and Taiwan Politics · Law

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  • The cultural localization of video games in Iran

    Open Access•Amir Arsalan Zoraqi, Movahede Sadat Mousavi•Translation Spaces•2024

  • Cultural Mediation and Gatekeeping in Dubbing of American Feature Films on Iranian Television

    Elnaz Pakar, M Khoshsaligheh•Journal of Intercultural…•2021

  • Whose Expression Is It Anyway? Videogames and the Freedom of Expression

    Open Access•Kristine Jørgensen, Torill Elvira Mortensen•Games and Culture•2022

  • Researching inter-Asian audiovisual translation

    Dingkun Wang, Xiaochun Zhang et al.•Perspectives•2020

Citations per year0.83
Citation span2020 - 2024 (5)
Highly citedNo

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