Censorship and Digital Games Localisation in China
Bibliographic Data
| ID | 4345314 |
|---|---|
| Authors | Xiaochun Zhang (0000-0001-6334-6525, University of Vienna, Vienna, Austria, corresponding author) |
| Year | 2013 |
| Volume | 57 |
| Issue | 2 |
| Pages | 338-350 |
| Publication date | 2013-02-04 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Meta Journal des traducteurs (JOURNAL) |
| Journal identifiers | ISSN: 0026-0452 • E-ISSN: 1492-1421 |
| Publisher | Consortium Erudit (PUBLISHER • CA) |
| DOI | 10.7202/1013949ar |
| OpenAlex | W1971652511 |
| Language | EN |
| Citations received | 5 |
| References cited | 2 |
Censorship and translation is a topic that has received substantial attention in academic circles in recent years. Although much of the research has focused on the interrelationship between these two areas, censorship systems and their influence on audiovisual translation, especially digital games localisation, has not been fully examined within the scope of translation studies. This article aims to fill that gap by investigating censorial operations on digital games against the socio-cultural background of Mainland China. It will provide an overview of the Chinese censorship system, with a particular focus on the censoring authorities, their reviewing procedures and methods, including the regulations and standards on game content. It questions the extent to which censorship influences games localisation in practice and concludes that game localisers tend to perform stringent self-censorship when the censorship system itself lacks transparency
Advertising · Business · Censoring (clinical trials) · Censorship · China · Economics · Internet privacy · Mainland China · Political science · Public relations · Scope (computer science) · Sociology · Standardization · Transparency (behavior) · Asian Culture and Media Studies · Computer Science · Digital Games and Media · Hong Kong and Taiwan Politics · Law
Politics of fun and participatory censorship
The cultural localization of video games in Iran
Cultural Mediation and Gatekeeping in Dubbing of American Feature Films on Iranian Television
Whose Expression Is It Anyway? Videogames and the Freedom of Expression
Researching inter-Asian audiovisual translation
| Citations per year | 0.83 |
|---|---|
| Citation span | 2020 - 2024 (5) |
| Highly cited | No |