Kept in the Loop
Narrative Play and Epistemic Emotions
Bibliographic Data
| ID | 4374941 |
|---|---|
| Authors | Steven Willemsen (0000-0002-5846-3839, University of Groningen, corresponding author) |
| Year | 2025 |
| Volume | 46 |
| Issue | 1 |
| Pages | 29-52 |
| Publication date | 2025-03-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Poetics Today (JOURNAL) |
| Journal identifiers | ISSN: 0333-5372 • E-ISSN: 1527-5507 |
| Publisher | Duke University Press (PUBLISHER • US) |
| DOI | 10.1215/03335372-11557561 |
| OpenAlex | W4411798490 |
| Language | EN |
| Citations received | 2 |
| References cited | 44 |
Narrative time loops can challenge key dimensions of story comprehension, including causality, chronology, agency, and continuity. But how can such temporally puzzling experiences contribute to narrative engagement? This essay argues that many contemporary loop narratives in fiction film and television seek a distinct kind of audience engagement, one that can be characterized as narrative play, a ludic invitation to actively engage with and decode the chrono-logic underlying these stories. To explore this ludic engagement, this essay investigates the role of viewers' epistemic emotions: affective states that regulate the processing of information, such as interest and confusion. Reflecting on earlier findings from a pilot experiment in which sixty viewers continuously reported on their feelings of interest and confusion during a short time loop film (Mouse-X by Justin Tagg, 2014), the author explores how temporal narrative puzzles may work as "cognitive playgrounds," allowing moments of temporal confusion to generate feelings of interest. Hereby, the essay aims to provide insight into how a dynamic of epistemic emotions shapes ludic engagement with cognitively challenging time-loop fiction
Aesthetics · Art · Combinatorics · Epistemology · Literature · Loop (graph theory · Narrative · Humor Studies and Applications · Language, Metaphor, and Cognition · Mathematics · Narrative Theory and Analysis · Philosophy · Psychology
The Act of Reading
Structuralist Poetics
Confusion can be beneficial for learning
The Distancing-Embracing model of the enjoyment of negative emotions in art reception
Towards a ‘Natural’ Narratology
Dynamics of affective states during complex learning
The Construction of Situation Models in Narrative Comprehension
Revisiting Videogame Logic
Keeping Track of Time
Hollywood Puzzle Films
Narrative Complexity
Nearly True
"That Fabric of Times"
Narrative Complexity in Contemporary American Television
Confused or curious? Openness/intellect predicts more positive interest-confusion relations
Surprised-curious-confused
Inducing narrative tension in the viewer through suspense, surprise, and curiosity
The paradox of suspense
Film Futures
Possible Worlds and Accessibility Relations
Time Travel
Remediating Video Games in Contemporary Fiction
Play and Gameful Movies
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |