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From Time's Boomerang to Pointillist Mosaic

Translating Cloud Atlas into Film

Bibliographic Data

ID4387645
AuthorsPaul A Harris (0000-0002-1744-2011, Saint Joseph's University), Jo Alyson Parker (Saint Joseph's University)
Year2015
Volume44
Issue1
Pages123-135
Publication date2015-01-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueSubStance (JOURNAL)
Journal identifiersISSN: 0049-2426 • E-ISSN: 1527-2095
PublisherProject MUSE (PUBLISHER • US)
DOI10.1353/sub.2015.0002
OpenAlexW4254852959
LanguageEN
Citations received3
References cited1

In a Wall Street Journal article appearing prior to the U.S. premiere of the film Cloud Atlas, David Mitchell addresses the challenges of turning his complex novel into a film. Revealing that he considered the novel’s “there-and-back” structure as “unfilmable,” he comments favorably on the new structure devised by the screenwriters/directors Lana and Andy Wachowski (The Matrix trilogy, V for Vendetta) and Tom Tykwer (Run, Lola, Run; Heaven): “It [the novel] has now been adapted for the screen, but as a sort of pointillist mosaic: We stay in each of the six worlds just long enough for the hook to be sunk in, and from then on the film darts from world to world at the speed of a plate-spinner, revisiting each narrative for long enough to propel it forward” (Mitchell, “Translating”). Significantly, whereas the “there-and-back” structure—or “Time’s Boomerang,” as Mitchell calls it in a sly self-referential section of the novel (147)––suggests a dynamic state of affairs, the pointillist mosaic metaphor suggests a quasistatic one.1 I would argue that, through its restructuring, the film shifts its emphasis from a future in flux to a future that is fixed––as in a frame. The film certainly works on its own terms, the filmmakers deftly managing the mind-boggling task of tying together the six separate storylines of Mitchell’s novel through cinematic means. The changes in key plot points and in temporal structure, however, transform the novel’s theme that one can change the future (a “virtual future,” in Mitchell’s terms) to a theme

Art · Art history · Computer graphics (images) · Heaven · Literature · Metaphor · Movie theater · Narrative · Plot (graphics) · Shot (pellet) · Trilogy · Visual arts · Computer Science · Contemporary Literature and Criticism · Crime and Detective Fiction Studies · Digital Humanities and Scholarship · Narrative Theory and Analysis · Philosophy

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Unique citing works2
Citations per year0,38
Citation span2018 - 2019 (2)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 3
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