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The Gaming Disorder Test and Gaming Disorder Scale for Adolescents

Translation and validation among Vietnamese young adults

Datos Bibliográficos

ID4406545
AutoresKamolthip Ruckwongpatr (0000-0002-8096-9721, National Cheng Kung University), Yu-Han Lee (National Cheng Kung University), Ngoc Dang Tran (0000-0002-5287-0265, University of Medicine and Pharmacy at Ho Chi Minh City), Le An Pham (University of Medicine and Pharmacy at Ho Chi Minh City), Mark D Griffiths (0000-0001-8880-6524, Nottingham Trent University), Amir H Pakpour (0000-0002-8798-5345, Jönköping University), Cheng-Kuan Lin (0000-0002-0446-3606, National Yang Ming Chiao Tung University), Yu-Ting Huang (0009-0004-3212-3088, National Cheng Kung University), Jung-Sheng Chen (0000-0003-3187-9479, E-Da Hospital), Sio-Meng Lei (E-Da Hospital, autor de correspondencia), Chung-Ying Lin (0000-0002-2129-4242, National Yang Ming Chiao Tung University, autor de correspondencia)
Año2024
Volumen37
Número1
Páginas43-43
Fecha de publicación2024-10-18
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaPsicologia Reflexão e Crítica (JOURNAL)
Identificadores de la revistaISSN: 0102-7972 • E-ISSN: 1678-7153
EditorialSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1186/s41155-024-00328-9
PMID39419899
OpenAlexW4403501922
IdiomaEN
Citas recibidas1
Referencias citadas42

Background Previous studies have shown that the Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A) have promising validity and reliability when assessing symptoms of gaming disorder among young adults. However, validity and reliability properties of the two scales have not been established among a Vietnamese population. Objective The present study translated the GDT and GADIS-A into Vietnamese and examined their factor structures, measurement invariance, convergent validity, concurrent validity, and divergent validity among university students. Methods A total of 610 young adults (mean age = 21.09 years; 63.4% females) were recruited using convenience sampling and who completed a paper-and-pencil survey between April and June 2023. All participants completed a demographic questionnaire, GDT, GADIS-A, and six standardized scales related to gaming disorder, social media addiction, smartphone addiction, and psychological distress. Confirmatory factor analysis (CFA), internal consistency testing, and Pearson's correlations were performed. Results CFA showed that the GDT had a one-factor structure and the GADIS-A had a two-factor structure. The internal consistency was excellent for both scales among this population. Moreover, both GDT and GADIS-A showed convergent, concurrent, and divergent validity with other standardized scales. Conclusion The Vietnamese versions of the GDT and GADIS-A have good psychometrics, which may be utilized in future research regarding gaming disorder among Vietnamese populations

Cartography · Developmental psychology · Geography · Scale (ratio) · Test (biology) · Vietnamese · Clinical Psychology · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Mind wandering and attention · Psychology

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Obras citantes distintas1
Citas por año1
Intervalo de citas2026 - 2026 (1)
Velocidad de citacióncurrent
Altamente citadoNo
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