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The development of possible worlds in an online video game

Bibliographic Data

ID4472508
AuthorsYunus Luckinger (0000-0002-1192-8133, Arkın University of Creative Arts & Design , Girne , Cyprus, corresponding author)
Year2023
Volume2023
Issue252
Pages119-131
Publication date2023-07-26
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSemiotica (JOURNAL)
Journal identifiersISSN: 0037-1998 • E-ISSN: 1613-3692
PublisherWalter de Gruyter GmbH (PUBLISHER • DE)
DOI10.1515/sem-2019-0037
OpenAlexW4377224586
LanguageEN
Citations received1
References cited10

With the development of technology, video games have become more and more realistic and indistinguishable from the real world. In this regard, this article takes a semiotic approach to create a better understanding of how possible worlds are created in video games, placing them on a continuum, which shows that the development of possible worlds is based on the reality we face in the real world. A video game called Player Unknown's Battle Grounds is used to demonstrate a new approach to analysis, which shows that each video game is created within its own possible world that is created through the selection and combination of entities from the real world

Battle · Epistemology · Face (sociological concept) · Game art design · Game design · Game Developer · Human–computer interaction · Metaverse · Multimedia · Possible world · Selection (genetic algorithm) · Semiotics · Sociology · Turns, rounds and time-keeping systems in games · Video game · Video game design · Video game development · Virtual reality · Artificial Intelligence · Artificial Intelligence in Games · Computer Science · Digital Games and Media · History · Philosophy · Wikis in Education and Collaboration

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  • Video Kids

    Eugene F Provenzo, Jr Eugene F Provenzo•Video Kids•1991

  • Playing with Power in Movies, Television, and Video Games

    Marsha Kinder•Playing with Power in Movies,…•1991

  • Toward a Cultural Theory of Gaming

    Janet Murray•Popular Communication•2006

  • Learning Real-Life Lessons From Online Games

    Open Access•Patricia G Lange•Games and Culture•2011

  • Gaming for Beginners

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Unique citing works1
Citations per year0,5
Citation span2024 - 2024 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1
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